A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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![]() ![]() | Stores editor colors |
![]() ![]() | Stores the navigation graphs for the A* Pathfinding System |
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![]() ![]() | Contains various spline functions |
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![]() ![]() | Axis Aligned Bounding Box Tree |
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![]() ![]() | Binary heap implementation |
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![]() ![]() | Calculates checksums of byte arrays |
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![]() ![]() | Handles fading effects and also some custom GUI functions such as LayerMaskField |
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![]() ![]() | Defined here only so non-editor classes can use the target field |
![]() ![]() | Returned by graph ray- or linecasts containing info about the hit |
![]() ![]() | Metadata for all graphs included in serialization |
![]() ![]() | Represents a collection of settings used to update nodes in a specific area of a graph |
![]() ![]() | Defines a shape for a Pathfinding::GraphUpdateObject |
![]() ![]() | Contains useful functions for updating graphs |
![]() ![]() | Simple implementation of a GUID |
![]() ![]() | Simple GUIUtility functions |
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![]() ![]() | Exposes properties of an Agent class |
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![]() ![]() | Graphs implementing this interface have support for the Funnel modifier |
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![]() ![]() | Holds a coordinate in integers |
![]() ![]() | Integer Rectangle |
![]() ![]() | Base for all path modifiers |
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![]() ![]() | Lightweight List Pool |
![]() ![]() | Implements a lock free multiple producer - single consumer stack for the Path object |
![]() ![]() | Utility functions for working with numbers, lines and vectors |
![]() ![]() | Matrix implementation |
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![]() ![]() | Base class for all graphs |
![]() ![]() | Nearest node constraint |
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![]() ![]() | Holds one node in a navgraph |
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![]() ![]() | Obj mesh exporter |
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![]() ![]() | One vertex in an obstacle |
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![]() ![]() | Customized ending condition for a path |
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![]() ![]() | Holds info about one pathfinding thread |
![]() ![]() | Contains useful functions for working with paths and nodes |
![]() ![]() | Utility functions for working with polygons, lines, and other vector math |
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![]() ![]() | Holds settings for how graphs should be serialized |
![]() ![]() | Local Avoidance Simulator |
![]() ![]() | Simple profiler for what is written to a BinaryWriter stream |
![]() ![]() | Serializer mask for what is to be saved in the file |
![]() ![]() | Lightweight Stack Pool |
![]() ![]() | Holds a tagmask |
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![]() ![]() | A class for holding a user placed connection |
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