A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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Deserializer for 3.07 Graphs. More...
Public Member Functions | |
AstarSerializer3_07 (AstarPath script) | |
override void | AddUnityReferenceValue (string key, UnityEngine.Object value) |
Serializes a Unity Reference. | |
override UnityEngine.Object | GetUnityReferenceValue (string key, Type type, UnityEngine.Object defaultValue=null) |
Deserializes a Unity Reference. | |
Public Member Functions inherited from AstarSerializer | |
AstarSerializer (AstarPath script) | |
void | AddAnchor (string name) |
void | AddValue (string key, System.Object value) |
Serializes value with key and value. | |
void | AddVariableAnchor (string name) |
void | Close () |
byte[] | Compress (byte[] bytes) |
byte[] | DeCompress (byte[] bytes) |
delegate void | DeSerializationInterrupt (AstarSerializer serializer, bool newer, Guid guid) |
void | DeserializeAnchors () |
void | DeSerializeEditorSettings (NavGraph graph, ISerializableGraphEditor editor, AstarPath active) |
void | DeserializeNodes (NavGraph graph, NavGraph[] graphs, int graphIndex, AstarPath active) |
Deserializes nodes in the graph. | |
AstarSerializer | DeserializeSerializationInfo () |
Deserializes serialization info. | |
void | DeSerializeSettings (NavGraph graph, AstarPath active) |
virtual UserConnection[] | DeserializeUserConnections () |
Deserializes links placed by the user. | |
System.Object | GetDefaultValue (Type type) |
Returns the default value for the given type. | |
System.Object | GetValue (string key, Type type, System.Object defaultValue=null) |
Deserializes a variable with key of the specified type. | |
void | InitializeSerializeNodes () |
byte[] | LoadFromFile (string path) |
bool | MoveToAnchor (string name) |
bool | MoveToVariableAnchor (string name) |
AstarSerializer | OpenDeserialize (byte[] data) |
Opens a deserialization session. | |
void | OpenSerialize () |
This is intended for quick saving of settings for e.g Undo operations. | |
delegate UnityEngine.Object | ReadUnityReference_Editor (AstarSerializer serializer, string name, int instanceID, System.Type type) |
void | SaveToFile (string path, byte[] data) |
void | SerializeAnchors () |
void | SerializeEditorSettings (NavGraph graph, ISerializableGraphEditor editor, AstarPath active) |
void | SerializeNodes (NavGraph graph, AstarPath active) |
Serializes the nodes in the graph. | |
void | SerializeSerializationInfo () |
void | SerializeSettings (NavGraph graph, AstarPath active) |
Called to serialize a graphs settings. | |
virtual void | SerializeUserConnections (UserConnection[] userConnections) |
Serializes links placed by the user. | |
void | SetUpGraphRefs (NavGraph[] graphs) |
void | Sort (int[] a, byte[] b) |
void | WriteError () |
delegate void | WriteUnityReference_Editor (AstarSerializer serializer, UnityEngine.Object ob) |
Additional Inherited Members | |
Public Types inherited from AstarSerializer | |
enum | SerializerError { Nothing, WrongMagic, WrongVersion, DoesNotExist } |
Static Public Member Functions inherited from AstarSerializer | |
static AstarSerializer | GetDeserializer (Version version, AstarPath script) |
static string | StripPathOfFolder (string path, string relativeFolder) |
Makes path relative to the folder relativeFolder when relativeFolder exists in path. | |
static void | TestLoadFile (string path) |
Public Attributes inherited from AstarSerializer | |
AstarPath | active |
Dictionary< string, int > | anchors |
AstarData | astarData |
bool | compress = true |
int | counter |
SerializerError | error = SerializerError.Nothing |
int[] | graphRefGuids |
The indices to the graphs in the new AstarData. | |
string[] | loadedGraphGuids |
The GUIDs of the graphs saved with the file (only set in load) | |
BitMask | mask = -1 & ~(SMask.SaveNodes) |
Mask for what to save. | |
bool | onlySaveSettings = false |
int | positionAtCounter = -1 |
long | positionAtError = -1 |
byte | prefix = 0 |
BinaryReader | readerStream |
bool | replaceOldGraphs = true |
Hashtable | serializedData |
Dictionary< string, int > | serializedVariables = new Dictionary<string, int> () |
Key, position. | |
string | sPrefix = "" |
Prefix to use before variables. | |
BinaryWriter | writerStream |
Static Public Attributes inherited from AstarSerializer | |
static bool | IgnoreVersionDifferences = false |
Should version differences be ignored. | |
static ReadUnityReference_Editor | readUnityReference_Editor = null |
static WriteUnityReference_Editor | writeUnityReference_Editor = null |
Deserializer for 3.07 Graphs.
This class will override deserialization functions which changed with the next version
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virtual |
Serializes a Unity Reference.
Serializer references such as Transform, GameObject, Texture or other unity objects
Reimplemented from AstarSerializer.
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virtual |
Deserializes a Unity Reference.
Deserializes references such as Transform, GameObject, Texture or other unity objects
Reimplemented from AstarSerializer.