A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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Deprecated List
Class AIFollow
This script has been deprecated, use AIPath or MineBotAI instead
Member AstarData.DeserializeGraphs (AstarSerializer serializer)
Member AstarData.DeserializeGraphs (AstarSerializer serializer, byte[] bytes)
Member AstarData.DeserializeGraphs_oldInternal (AstarSerializer serializer, byte[] bytes)
Member AstarData.DeserializeGraphs_oldInternal (AstarSerializer serializer)
Member AstarData.DeserializeGraphsPart (AstarSerializer serializer)
Member AstarPath.IsPathPossible (Node n1, Node n2)
Use Pathfinding.GraphUpdateUtilities.IsPathPossible instead
Member AstarPath.stepByStep
Probably does not work for ANY path types
Member AstarPath.WillBlockPath (GraphUpdateObject ob, Node n1, Node n2)
Use Pathfinding.GraphUpdateUtilities.UpdateGraphsNoBlock instead
Member AstarPathEditor.alternativeEditorAssets
Member AstarPathEditor.astarProInfoURL
Member AstarPathEditor.documentationURL
Member AstarPathEditor.ModifierHelpURL
Member AstarPathEditor.updateURL
Member GraphUpdateUtilities.IsPathPossible (List< Node > nodes)
This function has been moved to Pathfinding.Util.PathUtilities. Please use the version in that class
Member GraphUpdateUtilities.IsPathPossible (Node n1, Node n2)
This function has been moved to Pathfinding.Util.PathUtilities. Please use the version in that class
Member GridGraph.DeSerializeNodes (Node[] nodes, AstarSerializer serializer)
This function is obsolete. New serialization functions exist
Member GridGraph.SerializeNodes (Node[] nodes, AstarSerializer serializer)
This function is obsolete. New serialization functions exist
Member GridGraph.SerializeSettings (AstarSerializer serializer)
This function is obsolete. New serialization functions exist
Member Int3.safeMagnitude
Int3.magnitude now uses the same implementation
Member Int3.safeSqrMagnitude
.sqrMagnitude is now per default safe (Int3.unsafeSqrMagnitude can be used for unsafe operations)
Class LocalAvoidance
This class has been replaced by the much more mature RVO local avoidance. It may be removed in future versions
Member Modifier.ApplyOriginal (Path p)
Member Modifier.PreProcess (Path p)
Member MonoModifier.Apply (Vector3[] path, Vector3 start, Vector3 end)
This is for all other position only modifiers (mostly smoothers)
Member MonoModifier.Apply (Node[] path, Vector3 start, Vector3 end, int startIndex, int endIndex, NavGraph graph)
Member MonoModifier.ApplyOriginal (Path p)