A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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Related Pages
Here is a list of all related documentation pages:
[detail level 12]
oChangelog
oPathfinding interface
oKeyboard Shortcuts
oExtending The SystemThe system can be extended in various ways
|oWriting Graph GeneratorsAll graphs in the A* Pathfinding Project are written as add-ons to the system, this makes it (relatively) easy to add your own specialized graph types
|oWriting ModifiersModifiers are small scripts which post-process paths to for example simplify or smooth them
|\Modifier GuidelinesThis page lists the guidelines to keep in mind when writing path modifiers, to help minimize bugs and keep compability between modifiers high
oFrequently Asked Questions
oFast FactsJust some random facts about the system:
oGet Started With The A* Pathfinding ProjectPathfinding is all about finding the best path between point A and B
oGraph TypesThere are several different graph types included in the project, and there is the availability to create your own
oDeploying for iphoneThis page is about working with the A* Pathfinding Project when deploying for the iPhone platform
oWorking with JavascriptThe A* Pathfinding Project is written in C#, but it can be used from Javascript (Unityscript) by the click of a button
oLocal AvoidanceHow to use the local avoidance in the A* Pathfinding Project
|\Writing RVO CollidersIf you read the Local Avoidance tutorial, you should have been through the step where you added an RVOSimulator
oOptimizationIn the pro version of the A* Pathfinding Project there is a tab called "Optimization" in the A* Inspector
oSaving and Loading GraphsSaving and Loading Graphs
oWorking with tagsTagging nodes and areas is a powerful feature
oGraph Updates during Runtime
oUpgrade GuideWhen upgrading from 2.9x to 3.0 there are a few things you need to do to make it work
oUsing ModifiersModifiers are small scripts which can hook in to the Seeker and pre and or post process the path before it is returned to the caller
oTodo List
oDeprecated List
\Bug List