This page lists the guidelines to keep in mind when writing path modifiers, to help minimize bugs and keep compability between modifiers high.
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The Path::path array should not be changed by any modifier. It could be changed to another valid path in extreme cases, but that's the only valid change.
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If the output is StrictVectorPath, the Path::vectorPath should have the same length as the Path::path array, think of it as the positions of the nodes have been modified.
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None should not be the output of any modifier.