A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
oNPathfinding
oCAdvancedSmooth
oCAIFollowExample AI
oCAIPathAI for following paths
oCAlternativePathApplies penalty to the paths it processes telling other units to avoid choosing the same path
oCAstarDebugger
oCAstarPathMain Pathfinding System
oCAstarPathEditor
oCAstarProfiler
oCAstarSerializer3_01Deserializer for 3.01 Graphs
oCAstarSerializer3_04Deserializer for 3.04 Graphs
oCAstarSerializer3_05Deserializer for 3.05 Graphs
oCAstarSerializer3_07Deserializer for 3.07 Graphs
oCCompactVoxelCell
oCCompactVoxelSpan
oCContourPoint
oCCustomGraphEditor
oCCustomGridGraph
oCCustomGridNode
oCDefineObject
oCDoorController
oCDynamicGridObstacleAttach this script to any obstacle with a collider to enable dynamic updates of the graphs around it
oCEditorGUILayoutxHandles fading effects and also some custom GUI functions such as LayerMaskField
oCFunnelModifierSimplifies paths on navmesh graphs using the funnel algorithm
oCGraphEditor
oCGraphUpdateScene
oCGraphUpdateSceneEditor
oCGridGraphEditor
oCGroupControllerRVO Example Scene Unit Controller
oCGUIUtilityxSimple GUIUtility functions
oCHuffmanClass for encoding strings or byte arrays with Huffman encoding
oCIFunnelGraphGraphs implementing this interface have support for the Funnel modifier
oCLayerGridGraphEditor
oCLightweightRVOLightweight RVO Circle Example
oCLinkGraphEditor
oCLocalAvoidanceLocal Avoidance (beta)
oCLocalAvoidanceMoverSmall example script of using the LocalAvoidance class
oCMineBotAIAI controller specifically made for the spider robot
oCMultiGridGraphEditor
oCNavmeshClampAttach to any GameObject and the object will be clamped to the navmesh
oCNavmeshControllerCharacterController helper for use on navmeshes
oCNavMeshGraphEditor
oCNavMeshRenderer
oCNodeLink
oCNodeObjectEditor
oCObjectPlacerSmall sample script for placing obstacles
oCObjImporter
oCOptimizationHandler
oCPathTypesDemoDemos different path types
oCPointGraphEditor
oCPolarGeneratorEditor
oCRaycastModifierSimplifies a path using raycasting
oCRaycastModifierEditor
oCRecastGraphEditor
oCRVOAgentPlacerPlaces ROV agents in circles
oCRVOControllerRVO Character Controller
oCRVOExampleAgent
oCRVONavmeshAdds a navmesh as RVO obstacles
oCRVOObstacleBase class for simple RVO colliders
oCRVOSimulatorUnity front end for an RVO simulator
oCRVOSquareObstacle
oCSeekerHandles path calls for a single unit
oCSeekerEditor
oCShadowAlign
oCSimpleGraph
oCSimpleSmoothModifierModifier which smooths the path
oCSizeProfilerSimple profiler for what is written to a BinaryWriter stream
oCSmoothModifierEditor
oCStartEndModifierAdjusts start and end points of a path
oCTargetMover
oCTriangulator
oCUnityReferenceHelperHelper class to keep track of references to GameObjects
oCVoxelArea
oCVoxelCell
oCVoxelContour
oCVoxelContourSet
oCVoxelize
oCVoxelMesh
\CVoxelSpan