A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
|
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Example AI |
![]() ![]() | AI for following paths |
![]() ![]() | Applies penalty to the paths it processes telling other units to avoid choosing the same path |
![]() ![]() | |
![]() ![]() | Main Pathfinding System |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Deserializer for 3.01 Graphs |
![]() ![]() | Deserializer for 3.04 Graphs |
![]() ![]() | Deserializer for 3.05 Graphs |
![]() ![]() | Deserializer for 3.07 Graphs |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Attach this script to any obstacle with a collider to enable dynamic updates of the graphs around it |
![]() ![]() | Handles fading effects and also some custom GUI functions such as LayerMaskField |
![]() ![]() | Simplifies paths on navmesh graphs using the funnel algorithm |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | RVO Example Scene Unit Controller |
![]() ![]() | Simple GUIUtility functions |
![]() ![]() | Class for encoding strings or byte arrays with Huffman encoding |
![]() ![]() | Graphs implementing this interface have support for the Funnel modifier |
![]() ![]() | |
![]() ![]() | Lightweight RVO Circle Example |
![]() ![]() | |
![]() ![]() | Local Avoidance (beta) |
![]() ![]() | Small example script of using the LocalAvoidance class |
![]() ![]() | AI controller specifically made for the spider robot |
![]() ![]() | |
![]() ![]() | Attach to any GameObject and the object will be clamped to the navmesh |
![]() ![]() | CharacterController helper for use on navmeshes |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Small sample script for placing obstacles |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Demos different path types |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Simplifies a path using raycasting |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Places ROV agents in circles |
![]() ![]() | RVO Character Controller |
![]() ![]() | |
![]() ![]() | Adds a navmesh as RVO obstacles |
![]() ![]() | Base class for simple RVO colliders |
![]() ![]() | Unity front end for an RVO simulator |
![]() ![]() | |
![]() ![]() | Handles path calls for a single unit |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Modifier which smooths the path |
![]() ![]() | Simple profiler for what is written to a BinaryWriter stream |
![]() ![]() | |
![]() ![]() | Adjusts start and end points of a path |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Helper class to keep track of references to GameObjects |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() |