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| Agent (Vector3 pos) |
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void | BufferSwitch () |
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void | CalculateNeighbours () |
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void | CalculateVelocity () |
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float | det (Vector3 a, Vector3 b) |
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float | det (Vector2 a, Vector2 b) |
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float | InsertAgentNeighbour (Agent agent, float rangeSq) |
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void | InsertObstacleNeighbour (ObstacleVertex ob1, float rangeSq) |
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void | Interpolate (float t) |
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void | PreUpdatePosition () |
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void | Update () |
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static System.Diagnostics.Stopwatch | watch1 = new System.Diagnostics.Stopwatch() |
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static System.Diagnostics.Stopwatch | watch2 = new System.Diagnostics.Stopwatch() |
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float | AgentTimeHorizon [get, set] |
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bool | DebugDraw [get, set] |
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Vector3 | DesiredVelocity [get, set] |
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float | Height [get, set] |
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Vector3 | InterpolatedPosition [get] |
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bool | Locked [get, set] |
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int | MaxNeighbours [get, set] |
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float | MaxSpeed [get, set] |
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float | NeighbourDist [get, set] |
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List< ObstacleVertex > | NeighbourObstacles [get] |
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float | ObstacleTimeHorizon [get, set] |
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Vector3 | Position [get, set] |
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float | Radius [get, set] |
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Vector3 | Velocity [get, set] |
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float | AgentTimeHorizon [get, set] |
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bool | DebugDraw [get, set] |
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Vector3 | DesiredVelocity [get, set] |
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float | Height [get, set] |
| Height of the agent.
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Vector3 | InterpolatedPosition [get] |
| Interpolated position of agent.
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bool | Locked [get, set] |
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int | MaxNeighbours [get, set] |
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float | MaxSpeed [get, set] |
| Max speed of the agent.
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float | NeighbourDist [get, set] |
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List< ObstacleVertex > | NeighbourObstacles [get] |
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float | ObstacleTimeHorizon [get, set] |
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Vector3 | Position [get, set] |
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float | Radius [get, set] |
| Radius of the agent.
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Vector3 | Velocity [get, set] |
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bool | LinearProgram1 (List< Line > lines, int lineNo, float radius, Vector2 optVelocity, bool directionOpt, ref Vector2 result) |
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int | LinearProgram2 (List< Line > lines, float radius, Vector2 optVelocity, bool directionOpt, ref Vector2 result) |
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void | LinearProgram3 (List< Line > lines, int numObstLines, int beginLine, float radius, ref Vector2 result) |
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float | Sqr (float v) |
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static float | DistSqPointLineSegment (Vector3 a, Vector3 b, Vector3 c) |
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static float | DistSqPointLineSegment (Vector2 a, Vector2 b, Vector2 c) |
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float | agentTimeHorizon |
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Vector3 | desiredVelocity |
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float | height |
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float | maxSpeed |
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float | neighbourDist |
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List< float > | neighbourDists = new List<float>() |
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List< Agent > | neighbours = new List<Agent>() |
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Vector3 | newVelocity |
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List< float > | obstacleDists = new List<float>() |
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List< ObstacleVertex > | obstacles = new List<ObstacleVertex>() |
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List< ObstacleVertex > | obstaclesBuffered = new List<ObstacleVertex>() |
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float | obstacleTimeHorizon |
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List< Line > | orcaLines = new List<Line>() |
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Vector3 | prevSmoothPos |
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List< Line > | projLines = new List<Line>() |
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Vector3 | smoothPos |
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Vector3 | velocity |
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float | weight |
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Simulator which handles this agent.
Used by this script as a reference and to prevent adding this agent to multiple simulations.
The documentation for this class was generated from the following file:
- /Users/aron/Unity/AstarPathfindingGIT/Assets/AstarPathfindingProject/Core/RVO/RVOAgent.cs