A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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Exposes properties of an Agent class. More...
Properties | |
float | AgentTimeHorizon [get, set] |
bool | DebugDraw [get, set] |
Vector3 | DesiredVelocity [get, set] |
float | Height [get, set] |
Height of the agent. | |
Vector3 | InterpolatedPosition [get] |
Interpolated position of agent. | |
bool | Locked [get, set] |
int | MaxNeighbours [get, set] |
float | MaxSpeed [get, set] |
Max speed of the agent. | |
float | NeighbourDist [get, set] |
List< ObstacleVertex > | NeighbourObstacles [get] |
float | ObstacleTimeHorizon [get, set] |
Vector3 | Position [get, set] |
float | Radius [get, set] |
Radius of the agent. | |
Vector3 | Velocity [get, set] |
Exposes properties of an Agent class.
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getset |
Radius of the agent.
Agents are modelled as circles/cylinders