A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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Namespaces | |
package | Nodes |
package | RVO |
package | Serialization |
package | Threading |
package | Util |
Classes | |
class | ABPath |
Basic path, finds the shortest path from A to B. More... | |
class | ABPathEndingCondition |
class | AstarColor |
Stores editor colors. More... | |
class | AstarData |
Stores the navigation graphs for the A* Pathfinding System. More... | |
class | AstarSerializer |
class | AstarSplines |
Contains various spline functions. More... | |
class | BBTree |
Axis Aligned Bounding Box Tree. More... | |
class | BBTreeBox |
class | BinaryHeapM |
Binary heap implementation. More... | |
class | ConstantPath |
Finds all nodes within a specified distance from the start. More... | |
class | CustomPath |
class | DebugUtility |
class | EditorUtilities |
class | EndingConditionDistance |
Target is found when the path is longer than a specified value. More... | |
class | FleePath |
Returns a path heading away from a specified point to avoid. More... | |
class | FloodPath |
Floods the area completely for easy computation of any path to a single point. More... | |
class | FloodPathConstraint |
Restrict suitable nodes by if they have been searched by a FloodPath. More... | |
class | FloodPathTracer |
Traces a path created with the Pathfinding::FloodPath. More... | |
class | GraphCollision |
Handles collision checking for graphs. More... | |
class | GraphEditorBase |
Defined here only so non-editor classes can use the target field. More... | |
struct | GraphHitInfo |
Returned by graph ray- or linecasts containing info about the hit. More... | |
class | GraphModifier |
GraphModifier for modifying graphs or processing graph data based on events. More... | |
class | GraphUpdateObject |
Represents a collection of settings used to update nodes in a specific area of a graph. More... | |
class | GraphUpdateShape |
Defines a shape for a Pathfinding::GraphUpdateObject. More... | |
class | GraphUpdateUtilities |
Contains useful functions for updating graphs. More... | |
class | GridGraph |
Generates a grid of nodes. More... | |
interface | INavmesh |
struct | Int3 |
Holds a coordinate in integers. More... | |
struct | IntRect |
Integer Rectangle. More... | |
interface | IPathModifier |
Base for all path modifiers. More... | |
interface | IRaycastableGraph |
interface | ISerializableGraph |
interface | ISerializableGraphEditor |
interface | ISerializableObject |
interface | IUpdatableGraph |
class | LayerGridGraph |
Grid Graph, supports layered worlds. More... | |
class | LayerGridGraphUpdate |
GraphUpdateObject with more settings for the LayerGridGraph. More... | |
class | LevelGridNode |
Describes a single node for the LayeredGridGraph. More... | |
class | LinkedLevelCell |
class | LinkedLevelNode |
class | Mathfx |
Utility functions for working with numbers, lines and vectors. More... | |
class | Matrix |
Matrix implementation. More... | |
class | MeshNode |
class | Modifier |
Base class for path modifiers which are not attached to GameObjects. More... | |
class | ModifierConverter |
class | MonoModifier |
Base class for path modifiers which can be attached to GameObjects. More... | |
class | MultiGridGraph |
class | MultiTargetPath |
A path which searches from one point to a number of different targets in one search or from a number of different start points to a single target. More... | |
class | NavGraph |
Base class for all graphs More... | |
class | NavMeshGraph |
Generates graphs based on navmeshes. More... | |
class | NNConstraint |
Nearest node constraint. More... | |
struct | NNInfo |
class | Node |
Holds one node in a navgraph. More... | |
class | NodeRun |
class | NodeRunData |
class | Path |
class | PathEndingCondition |
Customized ending condition for a path. More... | |
class | PathNNConstraint |
A special NNConstraint which can use different logic for the start node and end node in a path. More... | |
class | PathPool< T > |
struct | PathThreadInfo |
Holds info about one pathfinding thread. More... | |
class | PathUtilities |
Contains useful functions for working with paths and nodes. More... | |
class | PointGraph |
Basic point graph. More... | |
class | Polygon |
Utility functions for working with polygons, lines, and other vector math. More... | |
class | ProbableErrorException |
Thrown when reaching ridiculously large numbers during processing. More... | |
struct | Progress |
class | RandomPath |
Finds a path in a random direction from the start node. More... | |
class | RecastGraph |
Automatically generates navmesh graphs based on world geometry. More... | |
class | RecyclablePathAttribute |
class | TagMask |
Holds a tagmask. More... | |
class | UserConnection |
A class for holding a user placed connection. More... | |
class | Utility |
class | XPath |
Extended Path. More... | |
Enumerations | |
enum | ColliderType { Sphere, Capsule, Ray } |
Determines collision check shape. More... | |
enum | ModifierData { All = -1, StrictNodePath = 1 << 0, NodePath = 1 << 1, StrictVectorPath = 1 << 2, VectorPath = 1 << 3, Original = 1 << 4, None = 0, Nodes = NodePath | StrictNodePath, Vector = VectorPath | StrictVectorPath } |
Defines inputs and outputs for a modifier. More... | |
enum | NearestNodePriority { ReallyLow = 20, Low = 8, Normal = 5, High = 1, ReallyHigh = 0 } |
Used to weight nodes returned by the GetNearest function from different graphs. More... | |
enum | NumNeighbours { Four, Eight } |
enum | RayDirection { Up, Down, Both } |
Determines collision check ray direction. More... | |
enum ColliderType |
enum ModifierData |
Defines inputs and outputs for a modifier.
All |
All bits set to 1. |
StrictNodePath |
Node array with original length. |
NodePath |
Node array. |
StrictVectorPath |
Vector path with original length (same as node path array length). Think of it as: the node positions have changed |
VectorPath |
Vector path. |
Original |
Used when the modifier requires to be the first in the list (or after a modifier outputting ModifierData.All) |
None |
Zero (no bits true) |
Nodes |
Combine of NodePath and StrictNodePath. |
Vector |
Combine of VectorPath and StrictVectorPath. |
enum NearestNodePriority |
Used to weight nodes returned by the GetNearest function from different graphs.
Low |
Used when only a simple range check or a similar algorithm was used. |
Normal |
Default. |
High |
Used when the node is a very good candidate to being the closest node (like when the position is inside a triangle on a navmesh), it is really hard to override this. |
ReallyHigh |
No other NavGraph can override this except if another graph returned ReallyHigh before this one. |
enum RayDirection |