Base class for path modifiers which can be attached to GameObjects.
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abstract void | Apply (Path p, ModifierData source) |
| | Main Post-Processing function.
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| virtual Vector3[] | Apply (Node[] path, Vector3 start, Vector3 end, int startIndex, int endIndex, NavGraph graph) |
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| virtual Vector3[] | Apply (Vector3[] path, Vector3 start, Vector3 end) |
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| virtual void | ApplyOriginal (Path p) |
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void | Awake () |
| | Alerts the Seeker that this modifier exists.
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void | OnDestroy () |
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void | OnDisable () |
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void | OnEnable () |
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virtual void | PreProcess (Path p) |
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void | Apply (Path p, ModifierData source) |
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void | ApplyOriginal (Path p) |
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void | PreProcess (Path p) |
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int | priority = 0 |
| | Higher priority modifiers are executed first.
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Seeker | seeker |
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Base class for path modifiers which can be attached to GameObjects.
- See Also
- [AddComponentMenu("CONTEXT/Seeker/Something")] Modifier
| virtual Vector3 [] Apply |
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Node[] |
path, |
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Vector3 |
start, |
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Vector3 |
end, |
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int |
startIndex, |
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int |
endIndex, |
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NavGraph |
graph |
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) |
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virtual |
| virtual Vector3 [] Apply |
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Vector3[] |
path, |
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Vector3 |
start, |
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Vector3 |
end |
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) |
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- Deprecated:
- This is for all other position only modifiers (mostly smoothers)
| virtual void ApplyOriginal |
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Path |
p | ) |
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virtual |
The documentation for this class was generated from the following file:
- /Users/aron/Unity/AstarPathfindingGIT/Assets/AstarPathfindingProject/Modifiers/Modifiers.cs