Places ROV agents in circles.
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Color | GetColor (float angle) |
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int | agents = 100 |
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Vector3 | goalOffset |
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LayerMask | mask |
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GameObject | prefab |
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float | repathRate = 1 |
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float | ringSize = 100 |
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const float | rad2Deg = 360.0f/ ((float)System.Math.PI*2) |
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Places ROV agents in circles.
Used in a example scene
static Color HSVToRGB |
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float |
h, |
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float |
s, |
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float |
v |
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staticprivate |
The documentation for this class was generated from the following file:
- /Users/aron/Unity/AstarPathfindingGIT/Assets/AstarPathfindingProject/ExampleScenes/Example11_RVO/RVOAgentPlacer.cs