A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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Just some random facts about the system:
Lines of C# code | 20616 |
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Lines of Js code | 0 |
Comment lines in code | 6924 (these are not necessarily documentation) |
Empty lines | 8512 |
Total number of lines | 36052 (might not be entirely correct, but I don't think anyone cares really) |
Files | 81 |
Search speed (nodes/ms, including overhead) | Depends, usually around 1000 (on my computer), but can go up to 2500 for some graphs (few connections per node yields faster searches). For example a search speed = 1000, a path which searches 22000 nodes will take about 22 ms to calculate. If running on more than one thread (a* pro feature) it can reach 3500 nodes per ms. |
Creator's name | Aron Granberg |
Graph structures supported | Grid, Point, Navmesh |
Node Position precision | 0.001 (1/1000) Integer values |
Node Position Range (xyz) | ± 2147483 |
Requires Unity Pro | No |
Works with Js | Yes, at the click of a button. The button can be found in the A* Inspector–>Settings–>Editor–>Enable Javascript Support |
Works for mobile (e.g iPhone) | Users have tested the project on Android and iPhone, both seem to work without any problems |