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virtual void | Apply () |
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void | OnDrawGizmos () |
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float | costFactor = 1.0f |
| The connection will be this times harder/slower to traverse.
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bool | deleteConnection = false |
| Delete existing connection instead of adding one.
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Transform | end |
| End position of the link.
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bool | oneWay = false |
| Make a one-way connection.
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Transform | End [get] |
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Transform | Start [get] |
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void | DrawGizmoBezier (Vector3 p1, Vector3 p2) |
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The connection will be this times harder/slower to traverse.
Note that values lower than one will not always make the pathfinder choose this path instead of another path even though this one should lead to a lower total cost unless you also adjust the Heuristic Scale in A* Inspector -> Settings -> Pathfinding or disable the heuristic altogether.
The documentation for this class was generated from the following file:
- /Users/aron/Unity/AstarPathfindingGIT/Assets/AstarPathfindingProject/Core/NodeLink.cs