A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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Utility functions for working with numbers, lines and vectors. More...
Static Public Member Functions | |
static float | Abs (float a) |
static int | Abs (int a) |
static int | Bit (int a, int b) |
Returns bit number b from int a. | |
static float | Clamp (float a, float b, float c) |
static int | Clamp (int a, int b, int c) |
static float | Clamp01 (float a) |
static int | Clamp01 (int a) |
static int | ComputeVertexHash (int x, int y, int z) |
Returns a hash value for a integer vector. | |
static Vector3 | CubicBezier (Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) |
Returns a point on a cubic bezier curve. | |
static float | DistancePointSegment (int x, int z, int px, int pz, int qx, int qz) |
Returns the approximate shortest distance between x,z and the line p-q. | |
static float | DistancePointSegment2 (int x, int z, int px, int pz, int qx, int qz) |
Returns the distance between x,z and the line p-q. | |
static float | DistancePointSegment2 (Vector3 a, Vector3 b, Vector3 p) |
Returns the distance between c and the line a-b. | |
static float | DistancePointSegmentStrict (Vector3 a, Vector3 b, Vector3 p) |
Returns the squared distance between c and the line a-b. | |
static string | FormatBytes (int bytes) |
Returns a nicely formatted string for the number of bytes (kB, MB, GB etc). | |
static string | FormatBytesBinary (int bytes) |
Returns a nicely formatted string for the number of bytes (KiB, MiB, GiB etc). | |
static float | Hermite (float start, float end, float value) |
Returns a point on a hermite curve. | |
static Color | IntToColor (int i, float a) |
Returns a nice color from int i with alpha a. | |
static float | Lerp (float a, float b, float t) |
static float | MagnitudeXZ (Vector3 a, Vector3 b) |
Distance between two points on the XZ plane. | |
static float | MapTo (float startMin, float startMax, float value) |
Maps a value between startMin and startMax to be between 0 and 1. | |
static float | MapTo (float startMin, float startMax, float targetMin, float targetMax, float value) |
Maps a value between startMin and startMax to be between targetMin and targetMax. | |
static float | MapToRange (float targetMin, float targetMax, float value) |
Maps a value (0...1) to be between targetMin and targetMax. | |
static float | Max (float a, float b) |
static int | Max (int a, int b) |
static uint | Max (uint a, uint b) |
static ushort | Max (ushort a, ushort b) |
static float | Min (float a, float b) |
static int | Min (int a, int b) |
static uint | Min (uint a, uint b) |
static Vector3 | NearestPoint (Vector3 lineStart, Vector3 lineEnd, Vector3 point) |
Returns the closest point on the line. | |
static float | NearestPointFactor (Vector3 lineStart, Vector3 lineEnd, Vector3 point) |
static Vector3 | NearestPointStrict (Vector3 lineStart, Vector3 lineEnd, Vector3 point) |
Returns the closest point on the line segment. | |
static Vector3 | NearestPointStrictXZ (Vector3 lineStart, Vector3 lineEnd, Vector3 point) |
Returns the closest point on the line segment on the XZ plane. | |
static int | Repeat (int i, int n) |
static int | RoundToInt (float v) |
static int | RoundToInt (double v) |
static float | Sign (float a) |
static int | Sign (int a) |
static float | SqrMagnitudeXZ (Vector3 a, Vector3 b) |
Squared distance between two points on the XZ plane. | |
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Returns bit number b from int a.
The bit number is zero based. Relevant b values are from 0 to 31
Equals to (a >> b) & 1
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Returns a hash value for a integer vector.
Code got from the internet
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Returns a point on a cubic bezier curve.
t is clamped between 0 and 1
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Returns the approximate shortest distance between x,z and the line p-q.
The line is considered infinite. This function is not entirely exact, but it is about twice as fast as DistancePointSegment2.
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Returns the distance between x,z and the line p-q.
The line is considered infinite.
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Returns the distance between c and the line a-b.
The line is considered infinite.
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Returns the squared distance between c and the line a-b.
The line is not considered infinite.
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Returns a nicely formatted string for the number of bytes (kB, MB, GB etc).
Uses decimal values, not binary ones
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Returns a nicely formatted string for the number of bytes (KiB, MiB, GiB etc).
Uses decimal names (KB, Mb - 1000) but calculates using binary values (KiB, MiB - 1024)
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Returns a point on a hermite curve.
Slow start and slow end, fast in the middle
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Returns a nice color from int i with alpha a.
Got code from the open-source Recast project, works really good
Seems like there are only 64 possible colors from studying the code
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Returns the closest point on the line.
The line is treated as infinite.
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Returns the closest point on the line segment.
The line is NOT treated as infinite.
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Returns the closest point on the line segment on the XZ plane.
The line is NOT treated as infinite.