A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for Mathfx, including all inherited members.
Abs(float a) (defined in Mathfx) | Mathfx | static |
Abs(int a) (defined in Mathfx) | Mathfx | static |
Bit(int a, int b) | Mathfx | static |
Clamp(float a, float b, float c) (defined in Mathfx) | Mathfx | static |
Clamp(int a, int b, int c) (defined in Mathfx) | Mathfx | static |
Clamp01(float a) (defined in Mathfx) | Mathfx | static |
Clamp01(int a) (defined in Mathfx) | Mathfx | static |
ComputeVertexHash(int x, int y, int z) | Mathfx | static |
CubicBezier(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) | Mathfx | static |
DistancePointSegment(int x, int z, int px, int pz, int qx, int qz) | Mathfx | static |
DistancePointSegment2(int x, int z, int px, int pz, int qx, int qz) | Mathfx | static |
DistancePointSegment2(Vector3 a, Vector3 b, Vector3 p) | Mathfx | static |
DistancePointSegmentStrict(Vector3 a, Vector3 b, Vector3 p) | Mathfx | static |
FormatBytes(int bytes) | Mathfx | static |
FormatBytesBinary(int bytes) | Mathfx | static |
Hermite(float start, float end, float value) | Mathfx | static |
IntToColor(int i, float a) | Mathfx | static |
Lerp(float a, float b, float t) (defined in Mathfx) | Mathfx | static |
MagnitudeXZ(Vector3 a, Vector3 b) | Mathfx | static |
MapTo(float startMin, float startMax, float value) | Mathfx | static |
MapTo(float startMin, float startMax, float targetMin, float targetMax, float value) | Mathfx | static |
MapToRange(float targetMin, float targetMax, float value) | Mathfx | static |
Max(float a, float b) (defined in Mathfx) | Mathfx | static |
Max(int a, int b) (defined in Mathfx) | Mathfx | static |
Max(uint a, uint b) (defined in Mathfx) | Mathfx | static |
Max(ushort a, ushort b) (defined in Mathfx) | Mathfx | static |
Min(float a, float b) (defined in Mathfx) | Mathfx | static |
Min(int a, int b) (defined in Mathfx) | Mathfx | static |
Min(uint a, uint b) (defined in Mathfx) | Mathfx | static |
NearestPoint(Vector3 lineStart, Vector3 lineEnd, Vector3 point) | Mathfx | static |
NearestPointFactor(Vector3 lineStart, Vector3 lineEnd, Vector3 point) (defined in Mathfx) | Mathfx | static |
NearestPointStrict(Vector3 lineStart, Vector3 lineEnd, Vector3 point) | Mathfx | static |
NearestPointStrictXZ(Vector3 lineStart, Vector3 lineEnd, Vector3 point) | Mathfx | static |
Repeat(int i, int n) (defined in Mathfx) | Mathfx | static |
RoundToInt(float v) (defined in Mathfx) | Mathfx | static |
RoundToInt(double v) (defined in Mathfx) | Mathfx | static |
Sign(float a) (defined in Mathfx) | Mathfx | static |
Sign(int a) (defined in Mathfx) | Mathfx | static |
SqrMagnitudeXZ(Vector3 a, Vector3 b) | Mathfx | static |