A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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Mathfx Member List

This is the complete list of members for Mathfx, including all inherited members.

Abs(float a) (defined in Mathfx)Mathfxstatic
Abs(int a) (defined in Mathfx)Mathfxstatic
Bit(int a, int b)Mathfxstatic
Clamp(float a, float b, float c) (defined in Mathfx)Mathfxstatic
Clamp(int a, int b, int c) (defined in Mathfx)Mathfxstatic
Clamp01(float a) (defined in Mathfx)Mathfxstatic
Clamp01(int a) (defined in Mathfx)Mathfxstatic
ComputeVertexHash(int x, int y, int z)Mathfxstatic
CubicBezier(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t)Mathfxstatic
DistancePointSegment(int x, int z, int px, int pz, int qx, int qz)Mathfxstatic
DistancePointSegment2(int x, int z, int px, int pz, int qx, int qz)Mathfxstatic
DistancePointSegment2(Vector3 a, Vector3 b, Vector3 p)Mathfxstatic
DistancePointSegmentStrict(Vector3 a, Vector3 b, Vector3 p)Mathfxstatic
FormatBytes(int bytes)Mathfxstatic
FormatBytesBinary(int bytes)Mathfxstatic
Hermite(float start, float end, float value)Mathfxstatic
IntToColor(int i, float a)Mathfxstatic
Lerp(float a, float b, float t) (defined in Mathfx)Mathfxstatic
MagnitudeXZ(Vector3 a, Vector3 b)Mathfxstatic
MapTo(float startMin, float startMax, float value)Mathfxstatic
MapTo(float startMin, float startMax, float targetMin, float targetMax, float value)Mathfxstatic
MapToRange(float targetMin, float targetMax, float value)Mathfxstatic
Max(float a, float b) (defined in Mathfx)Mathfxstatic
Max(int a, int b) (defined in Mathfx)Mathfxstatic
Max(uint a, uint b) (defined in Mathfx)Mathfxstatic
Max(ushort a, ushort b) (defined in Mathfx)Mathfxstatic
Min(float a, float b) (defined in Mathfx)Mathfxstatic
Min(int a, int b) (defined in Mathfx)Mathfxstatic
Min(uint a, uint b) (defined in Mathfx)Mathfxstatic
NearestPoint(Vector3 lineStart, Vector3 lineEnd, Vector3 point)Mathfxstatic
NearestPointFactor(Vector3 lineStart, Vector3 lineEnd, Vector3 point) (defined in Mathfx)Mathfxstatic
NearestPointStrict(Vector3 lineStart, Vector3 lineEnd, Vector3 point)Mathfxstatic
NearestPointStrictXZ(Vector3 lineStart, Vector3 lineEnd, Vector3 point)Mathfxstatic
Repeat(int i, int n) (defined in Mathfx)Mathfxstatic
RoundToInt(float v) (defined in Mathfx)Mathfxstatic
RoundToInt(double v) (defined in Mathfx)Mathfxstatic
Sign(float a) (defined in Mathfx)Mathfxstatic
Sign(int a) (defined in Mathfx)Mathfxstatic
SqrMagnitudeXZ(Vector3 a, Vector3 b)Mathfxstatic