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| ABPathEndingCondition (ABPath p) |
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override bool | TargetFound (NodeRun node) |
| Has the ending condition been fulfilled.
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| PathEndingCondition (Path p) |
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override bool TargetFound |
( |
NodeRun |
node | ) |
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virtual |
Has the ending condition been fulfilled.
- Parameters
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node | The current node. This is per default the same as asking if node == p.endNode |
Reimplemented from PathEndingCondition.
The documentation for this class was generated from the following file:
- /Users/aron/Unity/AstarPathfindingGIT/Assets/AstarPathfindingProject/Pathfinders/XPath.cs