A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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Agent Member List

This is the complete list of members for Agent, including all inherited members.

Agent(Vector3 pos) (defined in Agent)Agent
agentTimeHorizon (defined in Agent)Agentprivate
AgentTimeHorizon (defined in Agent)Agent
BufferSwitch() (defined in Agent)Agent
CalculateNeighbours() (defined in Agent)Agent
CalculateVelocity() (defined in Agent)Agent
DebugDraw (defined in Agent)Agent
DesiredVelocity (defined in Agent)Agent
desiredVelocity (defined in Agent)Agentprivate
det(Vector3 a, Vector3 b) (defined in Agent)Agent
det(Vector2 a, Vector2 b) (defined in Agent)Agent
DistSqPointLineSegment(Vector3 a, Vector3 b, Vector3 c) (defined in Agent)Agentprivatestatic
DistSqPointLineSegment(Vector2 a, Vector2 b, Vector2 c) (defined in Agent)Agentprivatestatic
Height (defined in Agent)Agent
height (defined in Agent)Agentprivate
InsertAgentNeighbour(Agent agent, float rangeSq) (defined in Agent)Agent
InsertObstacleNeighbour(ObstacleVertex ob1, float rangeSq) (defined in Agent)Agent
Interpolate(float t) (defined in Agent)Agent
InterpolatedPosition (defined in Agent)Agent
LinearProgram1(List< Line > lines, int lineNo, float radius, Vector2 optVelocity, bool directionOpt, ref Vector2 result) (defined in Agent)Agentprivate
LinearProgram2(List< Line > lines, float radius, Vector2 optVelocity, bool directionOpt, ref Vector2 result) (defined in Agent)Agentprivate
LinearProgram3(List< Line > lines, int numObstLines, int beginLine, float radius, ref Vector2 result) (defined in Agent)Agentprivate
Locked (defined in Agent)Agent
locked (defined in Agent)Agent
MaxNeighbours (defined in Agent)Agent
maxNeighbours (defined in Agent)Agent
MaxSpeed (defined in Agent)Agent
maxSpeed (defined in Agent)Agentprivate
neighbourDist (defined in Agent)Agentprivate
NeighbourDist (defined in Agent)Agent
neighbourDists (defined in Agent)Agentprivate
NeighbourObstacles (defined in Agent)Agent
neighbours (defined in Agent)Agentprivate
newVelocity (defined in Agent)Agentprivate
obstacleDists (defined in Agent)Agentprivate
obstacles (defined in Agent)Agentprivate
obstaclesBuffered (defined in Agent)Agentprivate
ObstacleTimeHorizon (defined in Agent)Agent
obstacleTimeHorizon (defined in Agent)Agentprivate
orcaLines (defined in Agent)Agentprivate
position (defined in Agent)Agent
Position (defined in Agent)Agent
PreUpdatePosition() (defined in Agent)Agent
prevSmoothPos (defined in Agent)Agentprivate
projLines (defined in Agent)Agentprivate
radius (defined in Agent)Agent
Radius (defined in Agent)Agent
simulatorAgent
smoothPos (defined in Agent)Agentprivate
Sqr(float v) (defined in Agent)Agentprivate
Update() (defined in Agent)Agent
Velocity (defined in Agent)Agent
velocity (defined in Agent)Agentprivate
watch1 (defined in Agent)Agentstatic
watch2 (defined in Agent)Agentstatic
weight (defined in Agent)Agentprivate