A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for Agent, including all inherited members.
Agent(Vector3 pos) (defined in Agent) | Agent | |
agentTimeHorizon (defined in Agent) | Agent | private |
AgentTimeHorizon (defined in Agent) | Agent | |
BufferSwitch() (defined in Agent) | Agent | |
CalculateNeighbours() (defined in Agent) | Agent | |
CalculateVelocity() (defined in Agent) | Agent | |
DebugDraw (defined in Agent) | Agent | |
DesiredVelocity (defined in Agent) | Agent | |
desiredVelocity (defined in Agent) | Agent | private |
det(Vector3 a, Vector3 b) (defined in Agent) | Agent | |
det(Vector2 a, Vector2 b) (defined in Agent) | Agent | |
DistSqPointLineSegment(Vector3 a, Vector3 b, Vector3 c) (defined in Agent) | Agent | privatestatic |
DistSqPointLineSegment(Vector2 a, Vector2 b, Vector2 c) (defined in Agent) | Agent | privatestatic |
Height (defined in Agent) | Agent | |
height (defined in Agent) | Agent | private |
InsertAgentNeighbour(Agent agent, float rangeSq) (defined in Agent) | Agent | |
InsertObstacleNeighbour(ObstacleVertex ob1, float rangeSq) (defined in Agent) | Agent | |
Interpolate(float t) (defined in Agent) | Agent | |
InterpolatedPosition (defined in Agent) | Agent | |
LinearProgram1(List< Line > lines, int lineNo, float radius, Vector2 optVelocity, bool directionOpt, ref Vector2 result) (defined in Agent) | Agent | private |
LinearProgram2(List< Line > lines, float radius, Vector2 optVelocity, bool directionOpt, ref Vector2 result) (defined in Agent) | Agent | private |
LinearProgram3(List< Line > lines, int numObstLines, int beginLine, float radius, ref Vector2 result) (defined in Agent) | Agent | private |
Locked (defined in Agent) | Agent | |
locked (defined in Agent) | Agent | |
MaxNeighbours (defined in Agent) | Agent | |
maxNeighbours (defined in Agent) | Agent | |
MaxSpeed (defined in Agent) | Agent | |
maxSpeed (defined in Agent) | Agent | private |
neighbourDist (defined in Agent) | Agent | private |
NeighbourDist (defined in Agent) | Agent | |
neighbourDists (defined in Agent) | Agent | private |
NeighbourObstacles (defined in Agent) | Agent | |
neighbours (defined in Agent) | Agent | private |
newVelocity (defined in Agent) | Agent | private |
obstacleDists (defined in Agent) | Agent | private |
obstacles (defined in Agent) | Agent | private |
obstaclesBuffered (defined in Agent) | Agent | private |
ObstacleTimeHorizon (defined in Agent) | Agent | |
obstacleTimeHorizon (defined in Agent) | Agent | private |
orcaLines (defined in Agent) | Agent | private |
position (defined in Agent) | Agent | |
Position (defined in Agent) | Agent | |
PreUpdatePosition() (defined in Agent) | Agent | |
prevSmoothPos (defined in Agent) | Agent | private |
projLines (defined in Agent) | Agent | private |
radius (defined in Agent) | Agent | |
Radius (defined in Agent) | Agent | |
simulator | Agent | |
smoothPos (defined in Agent) | Agent | private |
Sqr(float v) (defined in Agent) | Agent | private |
Update() (defined in Agent) | Agent | |
Velocity (defined in Agent) | Agent | |
velocity (defined in Agent) | Agent | private |
watch1 (defined in Agent) | Agent | static |
watch2 (defined in Agent) | Agent | static |
weight (defined in Agent) | Agent | private |