|
void | Close () |
|
void | ForLoop (int start, int stop, int stepLength, ForLoopBody loopBody, bool close) |
|
delegate void | ForLoopBody (int i) |
|
|
static void | For (int start, int stop, ForLoopBody loopBody) |
|
static void | For (int start, int stop, int stepLength, ForLoopBody loopBody) |
|
static void | For (int start, int stop, int stepLength, ForLoopBody loopBody, bool close) |
|
|
static int | iterationStepLength = 10 |
|
static int | threadsCount = 2 |
|
|
void | Initialize () |
|
void | WorkerThread (object index) |
|
|
int | currentIndex |
|
Parallel | Instance |
|
AutoResetEvent[] | jobAvailable |
|
ForLoopBody | loopBody |
|
int | step = 1 |
|
int | stopIndex |
|
ManualResetEvent[] | threadIdle |
|
Thread[] | threads |
|
|
static System.Object | sync = new System.Object () |
|
The documentation for this class was generated from the following file:
- /Users/aron/Unity/AstarPathfindingGIT/Assets/AstarPathfindingProject/Utilities/AstarParallel.cs