Serializer mask for what is to be saved in the file.
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static string | BitName (int i) |
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static int | RunLengthEncoding = 1 << 4 |
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static int | SaveNodeConnectionCosts = 1 << 2 |
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static int | SaveNodeConnections = 1 << 1 |
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static int | SaveNodePositions = 1 << 3 |
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static int | SaveNodes = 1 << 0 |
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Serializer mask for what is to be saved in the file.
The documentation for this class was generated from the following file:
- /Users/aron/Unity/AstarPathfindingGIT/Assets/AstarPathfindingProject/Core/Serialization/GraphLoaderHistory/AstarSerialize.cs