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| Turn (float length, TurnConstructor constructor, int id=0) |
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int | CompareTo (Turn t) |
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void | GetPath (List< Vector3 > output) |
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static bool | operator< (Turn lhs, Turn rhs) |
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static bool | operator> (Turn lhs, Turn rhs) |
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- A* Pro Feature:
- This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here
The documentation for this struct was generated from the following file:
- /Users/aron/Unity/AstarPathfindingGIT/Assets/AstarPathfindingProject/Modifiers/AdvancedSmooth.cs