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override void | Apply (Path p, ModifierData source) |
| Main Post-Processing function.
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virtual Vector3[] | Apply (Node[] path, Vector3 start, Vector3 end, int startIndex, int endIndex, NavGraph graph) |
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virtual Vector3[] | Apply (Vector3[] path, Vector3 start, Vector3 end) |
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virtual void | ApplyOriginal (Path p) |
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void | Awake () |
| Alerts the Seeker that this modifier exists.
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void | OnDestroy () |
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void | OnDisable () |
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void | OnEnable () |
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virtual void | PreProcess (Path p) |
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void | Apply (Path p, ModifierData source) |
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void | ApplyOriginal (Path p) |
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void | PreProcess (Path p) |
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void | EvaluatePaths (List< Turn > turnList, List< Vector3 > output) |
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- A* Pro Feature:
- This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here
The documentation for this class was generated from the following file:
- /Users/aron/Unity/AstarPathfindingGIT/Assets/AstarPathfindingProject/Modifiers/AdvancedSmooth.cs