A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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AIPath Member List

This is the complete list of members for AIPath, including all inherited members.

Awake() (defined in AIPath)AIPathprotectedvirtual
CalculateTargetPoint(Vector3 p, Vector3 a, Vector3 b)AIPathprotected
CalculateVelocity(Vector3 currentPosition)AIPathprotected
canMoveAIPath
canSearchAIPath
canSearchAgainAIPathprotected
closestOnPathCheckAIPath
controllerAIPathprotected
currentWaypointIndexAIPathprotected
endReachedDistanceAIPath
forwardLookAIPath
GetFeetPosition() (defined in AIPath)AIPathvirtual
lastRepathAIPathprivate
minMoveScale (defined in AIPath)AIPathprotected
navControllerAIPathprotected
OnDestroy() (defined in AIPath)AIPath
OnPathComplete(Path _p)AIPathvirtual
OnTargetReached() (defined in AIPath)AIPathvirtual
pathAIPathprotected
pickNextWaypointDistAIPath
recyclePaths (defined in AIPath)AIPath
repathRateAIPath
RepeatTrySearchPath() (defined in AIPath)AIPath
rigidAIPathprotected
RotateTowards(Vector3 dir)AIPathprotectedvirtual
rvoController (defined in AIPath)AIPathprotected
SearchPath()AIPathvirtual
seekerAIPathprotected
slowdownDistanceAIPath
speedAIPath
Start() (defined in AIPath)AIPathprotectedvirtual
targetAIPath
targetDirectionAIPathprotected
targetPointAIPathprotected
TargetReachedAIPath
targetReachedAIPathprotected
trAIPathprotected
TrySearchPath() (defined in AIPath)AIPath
turningSpeedAIPath
Update() (defined in AIPath)AIPathvirtual
WaitForRepath() (defined in AIPath)AIPathprotected
waitingForRepath (defined in AIPath)AIPathprivate
XZSqrMagnitude(Vector3 a, Vector3 b) (defined in AIPath)AIPathprotected