A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for AIPath, including all inherited members.
Awake() (defined in AIPath) | AIPath | protectedvirtual |
CalculateTargetPoint(Vector3 p, Vector3 a, Vector3 b) | AIPath | protected |
CalculateVelocity(Vector3 currentPosition) | AIPath | protected |
canMove | AIPath | |
canSearch | AIPath | |
canSearchAgain | AIPath | protected |
closestOnPathCheck | AIPath | |
controller | AIPath | protected |
currentWaypointIndex | AIPath | protected |
endReachedDistance | AIPath | |
forwardLook | AIPath | |
GetFeetPosition() (defined in AIPath) | AIPath | virtual |
lastRepath | AIPath | private |
minMoveScale (defined in AIPath) | AIPath | protected |
navController | AIPath | protected |
OnDestroy() (defined in AIPath) | AIPath | |
OnPathComplete(Path _p) | AIPath | virtual |
OnTargetReached() (defined in AIPath) | AIPath | virtual |
path | AIPath | protected |
pickNextWaypointDist | AIPath | |
recyclePaths (defined in AIPath) | AIPath | |
repathRate | AIPath | |
RepeatTrySearchPath() (defined in AIPath) | AIPath | |
rigid | AIPath | protected |
RotateTowards(Vector3 dir) | AIPath | protectedvirtual |
rvoController (defined in AIPath) | AIPath | protected |
SearchPath() | AIPath | virtual |
seeker | AIPath | protected |
slowdownDistance | AIPath | |
speed | AIPath | |
Start() (defined in AIPath) | AIPath | protectedvirtual |
target | AIPath | |
targetDirection | AIPath | protected |
targetPoint | AIPath | protected |
TargetReached | AIPath | |
targetReached | AIPath | protected |
tr | AIPath | protected |
TrySearchPath() (defined in AIPath) | AIPath | |
turningSpeed | AIPath | |
Update() (defined in AIPath) | AIPath | virtual |
WaitForRepath() (defined in AIPath) | AIPath | protected |
waitingForRepath (defined in AIPath) | AIPath | private |
XZSqrMagnitude(Vector3 a, Vector3 b) (defined in AIPath) | AIPath | protected |