A* Pathfinding Project
3.6
The A* Pathfinding Project for Unity 3D
|
Pathfinding | |
AIFollow | Example AI |
AIPath | AI for following paths |
AstarDebugger | Debugger for the A* Pathfinding Project |
AstarEnumFlagDrawer | |
AstarPath | Core Component for the A* Pathfinding System |
AstarPathEditor | |
AstarSmoothFollow2 | Smooth Camera Following |
BezierMover | |
ContourPoint | |
CustomGraphEditor | Added to editors of custom graph types |
DoorController | |
DynamicGridObstacle | Attach this script to any obstacle with a collider to enable dynamic updates of the graphs around it |
GraphUpdateSceneEditor | Editor for GraphUpdateScene |
GroupController | RVO Example Scene Unit Controller |
LightweightRVO | Lightweight RVO Circle Example |
LocalSpaceGraph | Helper for LocalSpaceRichAI |
LocalSpaceRichAI | RichAI for local space (pathfinding on moving graphs) |
NavmeshController | CharacterController helper for use on navmeshes |
NavMeshRenderer | |
NRVOAgent | |
NRVOController | |
NRVOCoreSimulator | |
ObjectPlacer | Small sample script for placing obstacles |
PathTypesDemo | Demos different path types |
ProceduralGridMover | |
ProceduralWorld | |
RadiusModifier | Radius path modifier for offsetting paths |
RaycastModifierEditor | |
RecastMeshObjEditor | |
RecastTileUpdate | Updates the tile(s) it is in at start, needs RecastTileUpdateHandler |
RecastTileUpdateHandler | Helper for easier fast updates to recast graphs |
RVOAgentPlacer | Places ROV agents in circles |
RVOExampleAgent | |
RVONavmeshEditor | |
RVOSimulatorEditor | |
RVOSquareObstacleEditor | |
Seeker | Handles path calls for a single unit |
SeekerEditor | |
SimpleGraph | |
SmoothModifierEditor | |
UndoTestEditor |