A* Pathfinding Project  3.6
The A* Pathfinding Project for Unity 3D
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Deprecated List
Class AIFollow
This script has been deprecated, use AIPath, RichAI or MineBotAI instead
Member AstarData.data_cachedStartup
Member AstarPath.ApplyLinks ()
Member AstarPath.graphTypes
Member AstarPath.OnGraphsWillBeUpdated
Member AstarPath.OnGraphsWillBeUpdated2
Member AstarPath.RegisterSafeUpdate (OnVoidDelegate callback, bool threadSafe)
Member AstarPathEditor.alternativeEditorAssets
Member AstarPathEditor.astarProInfoURL
Member AstarPathEditor.documentationURL
Member AstarPathEditor.ModifierHelpURL
Member AstarPathEditor.updateURL
Member GraphUpdateUtilities.IsPathPossible (GraphNode n1, GraphNode n2)
This function has been moved to Pathfinding.Util.PathUtilities. Please use the version in that class
Member GraphUpdateUtilities.IsPathPossible (List< GraphNode > nodes)
This function has been moved to Pathfinding.Util.PathUtilities. Please use the version in that class
Member GridGraph.SetNodeConnection (int index, int x, int z, int dir, bool value)
Member Int3.safeMagnitude
Int3.magnitude now uses the same implementation
Member Int3.safeSqrMagnitude
.sqrMagnitude is now per default safe (Int3.unsafeSqrMagnitude can be used for unsafe operations)
Class LocalAvoidance
This class has been replaced by the much more mature RVO local avoidance. It may be removed in future versions.
Class LocalAvoidanceMover
This class should not be used anymore, use the RVO system instead.
Member MonoModifier.Apply (GraphNode[] path, Vector3 start, Vector3 end, int startIndex, int endIndex, NavGraph graph)
Member MonoModifier.Apply (Vector3[] path, Vector3 start, Vector3 end)
This is for all other position only modifiers (mostly smoothers)
Member MonoModifier.ApplyOriginal (Path p)
Member PathModifier.ApplyOriginal (Path p)
Member PathModifier.PreProcess (Path p)