A* Pathfinding Project  3.6
The A* Pathfinding Project for Unity 3D
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ABPathEndingCondition Class Reference

Public Member Functions

 ABPathEndingCondition (ABPath p)
 
override bool TargetFound (PathNode node)
 Has the ending condition been fulfilled.
 
- Public Member Functions inherited from PathEndingCondition
 PathEndingCondition (Path p)
 

Protected Attributes

ABPath abPath
 
- Protected Attributes inherited from PathEndingCondition
Path p
 

Additional Inherited Members

- Protected Member Functions inherited from PathEndingCondition
 PathEndingCondition ()
 

Constructor & Destructor Documentation

Member Function Documentation

override bool TargetFound ( PathNode  node)
virtual

Has the ending condition been fulfilled.

Parameters
nodeThe current node. This is per default the same as asking if node == p.endNode

Reimplemented from PathEndingCondition.

Member Data Documentation

ABPath abPath
protected

The documentation for this class was generated from the following file: