IEnumerator UpdateGraphCoroutine |
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Flood fill the graph after updating.
If this is set to false, areas of the graph will not be recalculated. Enable this only if the graph will only have a single area (i.e from all walkable nodes there is a valid path to every other walkable node). One case where this might be appropriate is a large outdoor area such as a forrest. If there are multiple areas in the graph and this is not enabled, pathfinding could fail later on.
Enabling it will make the graph updates faster.
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/ExampleScenes/Example12_Procedural/ProceduralGridMover.cs