A* Pathfinding Project
3.6
The A* Pathfinding Project for Unity 3D
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Public Attributes | |
float | density = 0 |
Number of objects per square world unit. | |
float | perlin = 0 |
Multiply by [perlin noise]. | |
Vector2 | perlinOffset = Vector2.zero |
Some offset to avoid identical density maps. | |
float | perlinPower = 1 |
Perlin will be raised to this power. | |
float | perlinScale = 1 |
Perlin noise scale. | |
GameObject | prefab |
Prefab to use. | |
float | random = 1 |
Multiply by [random]. | |
bool | singleFixed = false |
If checked, a single object will be created in the center of each tile. | |
float density = 0 |
Number of objects per square world unit.
float perlin = 0 |
Multiply by [perlin noise].
Value from 0 to 1 indicating weight.
Vector2 perlinOffset = Vector2.zero |
Some offset to avoid identical density maps.
float perlinPower = 1 |
Perlin will be raised to this power.
A higher value gives more distinct edges
float perlinScale = 1 |
Perlin noise scale.
A higher value spreads out the maximums and minimums of the density.
GameObject prefab |
Prefab to use.
float random = 1 |
Multiply by [random].
Value from 0 to 1 indicating weight.
bool singleFixed = false |
If checked, a single object will be created in the center of each tile.