A* Pathfinding Project
3.6
The A* Pathfinding Project for Unity 3D
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Simple implementation of a GUID. More...
Simple implementation of a GUID.
Public Member Functions | |
Guid (byte[] bytes) | |
Guid (string str) | |
override bool | Equals (System.Object _rhs) |
override int | GetHashCode () |
byte[] | ToByteArray () |
override string | ToString () |
Static Public Member Functions | |
static Guid | NewGuid () |
static bool | operator!= (Guid lhs, Guid rhs) |
static bool | operator== (Guid lhs, Guid rhs) |
static Guid | Parse (string input) |
Public Attributes | |
ulong | _b |
const string | hex = "0123456789ABCDEF" |
Static Public Attributes | |
static readonly Guid | zero = new Guid(new byte[16]) |
static readonly string | zeroString = new Guid(new byte[16]).ToString() |
Private Attributes | |
ulong | _a |
Static Private Attributes | |
static System.Random | random = new System.Random() |
static System.Text.StringBuilder | text |
Guid | ( | byte[] | bytes | ) |
Guid | ( | string | str | ) |
override bool Equals | ( | System.Object | _rhs | ) |
override int GetHashCode | ( | ) |
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static |
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static |
byte [] ToByteArray | ( | ) |
override string ToString | ( | ) |
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private |
ulong _b |
const string hex = "0123456789ABCDEF" |
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staticprivate |
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staticprivate |