A* Pathfinding Project
3.7
The A* Pathfinding Project for Unity 3D
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![]() ![]() | Example AI |
![]() ![]() | AI for following paths |
![]() ![]() | Debugger for the A* Pathfinding Project |
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![]() ![]() | Core Component for the A* Pathfinding System |
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![]() ![]() | Smooth Camera Following |
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![]() ![]() | Added to editors of custom graph types |
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![]() ![]() | Attach this script to any obstacle with a collider to enable dynamic updates of the graphs around it |
![]() ![]() | Editor for GraphUpdateScene |
![]() ![]() | RVO Example Scene Unit Controller |
![]() ![]() | Lightweight RVO Circle Example |
![]() ![]() | Helper for LocalSpaceRichAI |
![]() ![]() | RichAI for local space (pathfinding on moving graphs) |
![]() ![]() | CharacterController helper for use on navmeshes |
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![]() ![]() | Small sample script for placing obstacles |
![]() ![]() | Demos different path types |
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![]() ![]() | Moves a grid graph to follow a target |
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![]() ![]() | Radius path modifier for offsetting paths |
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![]() ![]() | Updates the tile(s) it is in at start, needs RecastTileUpdateHandler |
![]() ![]() | Helper for easier fast updates to recast graphs |
![]() ![]() | Places ROV agents in circles |
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