A* Pathfinding Project
3.7
The A* Pathfinding Project for Unity 3D
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Ending condition which emulates the default one for the ABPath. More...
Ending condition which emulates the default one for the ABPath.
Public Member Functions | |
ABPathEndingCondition (ABPath p) | |
override bool | TargetFound (PathNode node) |
Has the ending condition been fulfilled. | |
Public Member Functions inherited from PathEndingCondition | |
PathEndingCondition (Path p) | |
Protected Attributes | |
ABPath | abPath |
Path which this ending condition is used on. | |
Protected Attributes inherited from PathEndingCondition | |
Path | path |
Path which this ending condition is used on. | |
Additional Inherited Members | |
Protected Member Functions inherited from PathEndingCondition | |
PathEndingCondition () | |
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virtual |
Has the ending condition been fulfilled.
node | The current node. This is per default the same as asking if node == p.endNode |
Reimplemented from PathEndingCondition.
Reimplemented in EndingConditionProximity.
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protected |