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EditorGUILayoutx.FadeArea Class Reference

Public Member Functions

 FadeArea (bool open)
 
bool Show ()
 Should anything inside this FadeArea be drawn.
 
void Switch ()
 

Static Public Member Functions

static implicit operator bool (FadeArea o)
 

Public Attributes

Rect currentRect
 
Rect lastRect
 
float lastUpdate
 
bool open
 Is this area open.
 
Color preFadeColor
 
float value
 

Private Attributes

bool visibleInLayout
 Update the visibility in Layout to avoid complications with different events not drawing the same thing.
 

Constructor & Destructor Documentation

FadeArea ( bool  open)

Member Function Documentation

static implicit operator bool ( FadeArea  o)
static
bool Show ( )

Should anything inside this FadeArea be drawn.

Should be called every frame ( in all events ) for best results.

void Switch ( )

Member Data Documentation

Rect currentRect
Rect lastRect
float lastUpdate
bool open

Is this area open.

This is not the same as if any contents are visible, use Show for that.

Color preFadeColor
float value
bool visibleInLayout
private

Update the visibility in Layout to avoid complications with different events not drawing the same thing.


The documentation for this class was generated from the following file: