A* Pathfinding Project
3.7
The A* Pathfinding Project for Unity 3D
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Base class for path modifiers which are not attached to GameObjects. More...
Base class for path modifiers which are not attached to GameObjects.
Public Member Functions | |
abstract void | Apply (Path p, ModifierData source) |
Main Post-Processing function. | |
void | Awake (Seeker s) |
void | OnDestroy (Seeker s) |
void | PreProcess (Path p) |
Public Member Functions inherited from IPathModifier | |
void | Apply (Path p, ModifierData source) |
void | PreProcess (Path p) |
Public Attributes | |
Seeker | seeker |
Properties | |
abstract ModifierData | input [get] |
abstract ModifierData | output [get] |
int | Priority [get, set] |
Higher priority modifiers are executed first. | |
Properties inherited from IPathModifier | |
ModifierData | input [get] |
ModifierData | output [get] |
int | Priority [get, set] |
Private Attributes | |
int | priority |
Save the priority to a field so that Unity can serialize it. | |
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pure virtual |
Main Post-Processing function.
Implemented in StartEndModifier.
void Awake | ( | Seeker | s | ) |
void OnDestroy | ( | Seeker | s | ) |
void PreProcess | ( | Path | p | ) |
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private |
Save the priority to a field so that Unity can serialize it.
Seeker seeker |
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get |
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get |
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getset |
Higher priority modifiers are executed first.