A* Pathfinding Project  3.7
The A* Pathfinding Project for Unity 3D
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NavMeshGraphEditor Class Reference

Public Member Functions

override void OnInspectorGUI (NavGraph target)
 Override to implement graph inspectors.
 
- Public Member Functions inherited from GraphEditor
bool AutoScan ()
 Called by editor scripts to rescan the graphs e.g when the user moved a graph.
 
bool FixLabel (string label, string buttonLabel="Fix", int buttonWidth=40)
 Draws a small help box with a 'Fix' button to the right.
 
void HelpBox (string label)
 Draws a small help box.
 
Object ObjectField (string label, Object obj, System.Type objType, bool allowSceneObjects)
 
Object ObjectField (GUIContent label, Object obj, System.Type objType, bool allowSceneObjects)
 
void OnBaseInspectorGUI (NavGraph target)
 Draws common graph settings.
 
virtual void OnDestroy ()
 
virtual void OnDisable ()
 
virtual void OnDrawGizmos ()
 Override to implement scene Gizmos drawing for the graph editor.
 
virtual void OnEnable ()
 
virtual void OnSceneGUI (NavGraph target)
 Override to implement scene GUI drawing for the graph.
 
void Separator ()
 Draws a thin separator line.
 
bool ToggleGroup (string label, bool value)
 Draws a toggle with a bold label to the right.
 
bool ToggleGroup (GUIContent label, bool value)
 Draws a toggle with a bold label to the right.
 

Additional Inherited Members

- Static Public Member Functions inherited from GraphEditor
static void DrawWireCube (Vector3 center, Vector3 size)
 Draws a wire cube using handles.
 
- Public Attributes inherited from GraphEditor
AstarPathEditor editor
 

Member Function Documentation

override void OnInspectorGUI ( NavGraph  target)
virtual

Override to implement graph inspectors.

Reimplemented from GraphEditor.


The documentation for this class was generated from the following file: