Here is a list of all class members with links to the classes they belong to:
- s -
- safeMagnitude
: Int3
- SafeOnDestroy()
: NavGraph
- safeSqrMagnitude
: Int3
- safeUpdateLock
: AstarPath
- Sample()
: Agent.VO
- samplePos
: Simulator.WorkerContext
- samples
: LocalAvoidance
- sampleScale
: LocalAvoidance
- sampleSize
: Simulator.WorkerContext
- SamplingAlgorithm
: Simulator
- savedCenter
: GridGraphEditor
- savedMatrix
: GridGraphEditor
- saveGetNearestHints
: Seeker
- SaveGraphData()
: AstarPathEditor
- SaveGraphsAndUndo()
: AstarPathEditor
- saveParents
: FloodPath
- SaveReferenceTexture()
: GridGraphEditor
- SaveToFile()
: AstarSerializer
- ScalarSample()
: Agent.VO
- scale
: NavMeshGraph
- Scan()
: AstarPath
, NavGraph
- ScanAllTiles()
: RecastGraph
- ScanCRecast()
: RecastGraph
- scanEmptyGraph
: RecastGraph
- ScanGraph()
: NavGraph
- ScanInternal()
: NavMeshGraph
, PointGraph
, QuadtreeGraph
, RecastGraph
, SimpleGraph
, NavGraph
, GridGraph
, LayerGridGraph
, NavMeshGraph
- ScanLoop()
: AstarPath
- scanOnStartup
: AstarPath
- scans
: GridGraph
- ScanTiledNavmesh()
: RecastGraph
- ScheduleCleanObstacles()
: Simulator
- ScheduleUpdate()
: RecastTileUpdate
, RecastTileUpdateHandler
- score
: AdvancedSmooth.Turn
- ScoreContains()
: LocalAvoidance.VO
- script
: AstarPathEditor
- scriptsFolder
: AstarPathEditor
- SearchBox()
: BBTree
- SearchBoxCircle()
: BBTree
- SearchBoxClosest()
: BBTree
- SearchBoxClosestXZ()
: BBTree
- SearchBoxInside()
: BBTree
- searchedNodes
: Path
- searchIterations
: Path
- searchLength
: PathTypesDemo
, RandomPath
- SearchPath()
: AIPath
- SearchPaths()
: RichAI
- SearchRec()
: AnimationLink
- searchTag
: PointGraph
- second
: RichSpecial
- seed
: EuclideanEmbedding
- seedGenerator
: AlternativePath
- seeker
: AIPath
, RichAI
, RichPath
, RVOExampleAgent
, AIFollow
, PathModifier
, MonoModifier
- SegmentIntersectionPoint()
: Polygon
- Select()
: GroupController
- selectedEnum
: DefineObject
- selectedPoint
: GraphUpdateSceneEditor
- selectedUserConnection
: AstarPathEditor
- selection
: GroupController
- selectionBox
: GroupController
- Separator()
: GraphEditor
- sequence
: AnimationLink
- sequentialTarget
: MultiTargetPath
- serializationSettings
: AstarPathEditor
- Serialize()
: AstarSerializer
- SerializeEditorSettings()
: AstarSerializer
- SerializeExtraInfo()
: AstarSerializer
, NavGraph
, GridGraph
, LayerGridGraph
, NavMeshGraph
, PointGraph
, RecastGraph
- SerializeGraphs()
: AstarData
, AstarSerializer
, AstarPathEditor
- SerializeGraphsPart()
: AstarData
- SerializeMeta()
: AstarSerializer
- SerializeNode()
: GraphNode
, LevelGridNode
, GridNode
, PointNode
, TriangleMeshNode
- SerializeNodeConnections()
: AstarSerializer
- SerializeNodes()
: AstarSerializer
- SerializeReferences()
: GraphNode
, MeshNode
, PointNode
- SerializeSettings()
: GraphCollision
- SerializeUserConnections()
: AstarSerializer
- SetAstarEditorSettings()
: AstarPathEditor
- SetBounds()
: RVOQuadtree
- SetColor()
: GUIUtilityx
, RVOExampleAgent
- SetConnection()
: CompactVoxelSpan
- SetConnectionInternal()
: GridNode
- SetConnectionValue()
: LevelGridNode
- SetConstrained()
: NNInfo
- SetData()
: AstarData
- SetF()
: BinaryHeapM
- SetGraph()
: RecastTileUpdateHandler
- SetGridGraph()
: LevelGridNode
, GridNode
- SetMatrix()
: NavGraph
- SetNavmeshHolder()
: TriangleMeshNode
- SetNodeConnection()
: GridGraph
- SetPosition()
: LevelGridNode
, PointNode
, ConvexMeshNode
, QuadtreeNode
- setReminder
: AstarUpdateWindow
- SetStart()
: PathNNConstraint
- SetState()
: DoorController
, LocalAvoidance.IntersectionPair
- setTag
: GraphUpdateObject
, GraphUpdateScene
- SetTagField()
: EditorGUILayoutx
- setTagInvert
: GraphUpdateScene
- SetTarget()
: RVOExampleAgent
- Settings
: SerializeSettings
- settings
: AstarSerializer
- Setup()
: AdvancedSmooth.TurnConstructor
, ABPath
, ConstantPath
, FleePath
, FloodPath
, FloodPathTracer
, MultiTargetPath
, RandomPath
- SetUpOffsetsAndCosts()
: GridGraph
- SetUpReferences()
: AstarPath
- SetValues()
: TagMask
- setWalkability
: GraphUpdateObject
, GraphUpdateScene
- SetYPosition()
: Agent
, IAgent
- shape
: GraphUpdateObject
- SharedEdge()
: TriangleMeshNode
- show
: AstarDebugger
- Show()
: EditorGUILayoutx.FadeArea
- showAddGraphMenu
: AstarPathEditor
- showExtra
: GridGraphEditor
- showFPS
: AstarDebugger
- showGraph
: AstarDebugger
- showGraphs
: AstarPath
- showInEditor
: AstarDebugger
- showMemProfile
: AstarDebugger
- showMeshOutline
: RecastGraph
- showNavGraphs
: AstarPath
- showNodeConnections
: RecastGraph
- showPathProfile
: AstarDebugger
- showSearchTree
: AstarPath
- showSerializationSettings
: AstarPathEditor
- showSettings
: AstarPathEditor
- showUnwalkableNodes
: AstarPath
- ShrinkArray< T >()
: TileHandler
- Sign()
: AstarMath
- sim
: GroupController
, LightweightRVO
, RVOObstacle
- SimpleMove()
: LocalAvoidance
- SimplifyContour()
: Voxelize
- SimplifyPath()
: RichFunnel
- SimplifyPath2()
: RichFunnel
- SimplifyPath3()
: RichFunnel
- Simulator()
: Simulator
- simulator
: NRVOAgent
, Agent
, Simulator.Worker
, KDTree
, RVOController
, RVOSimulator
- Sinerp()
: EditorGUILayoutx
- singleFixed
: ProceduralWorld.ProceduralPrefab
- SingleTagField()
: EditorGUILayoutx
- Size
: BBTree
- size
: GridGraph
, RVOSquareObstacle
- sleepVelocity
: MineBotAI
- slowdownDistance
: AIPath
- slowdownTime
: RichAI
- slowWhenNotFacingTarget
: RichAI
- smem
: Profile
- SmoothBezier()
: SimpleSmoothModifier
- SmoothOffsetSimple()
: SimpleSmoothModifier
- smoothPos
: Agent
- smoothRotation
: AstarSmoothFollow2
- SmoothSimple()
: SimpleSmoothModifier
- smoothType
: SimpleSmoothModifier
- SmoothType
: SimpleSmoothModifier
- SnapForceBoundsToScene()
: RecastGraph
- SnappedLinecast()
: GridGraph
, LayerGridGraph
- SnapSizeToNodes()
: GridGraphEditor
- SomeFunction()
: NavMeshRenderer
- Sort()
: NavMeshGraph
- SortGScores
: BinaryHeapM
- source
: GridGraph.TextureData
- sourceMesh
: NavMeshGraph
- sourceObstacles
: RVOObstacle
- speed
: AIPath
, LocalAvoidanceMover
, EditorGUILayoutx
, AIFollow
, BezierMover
, LocalAvoidance
, Path
- split
: ObstacleVertex
- spread
: PathTypesDemo
, RandomPath
- spreadOutCount
: EuclideanEmbedding
- Sqr()
: KDTree
, Agent
- sqrCutoffDistance
: Agent.VO
- sqrMagnitude
: Int3
, Int2
- sqrMagnitudeLong
: Int2
, Int3
- SqrMagnitudeXZ()
: AstarMath
- squareMat
: PathTypesDemo
- StackPool()
: StackPool< T >
- StackTrace()
: Seeker
- Start()
: GraphUpdateScene
, AstarDebugger
, LightweightRVO
, ProceduralWorld
, AIFollow
, DynamicGridObstacle
, LocalAvoidance
, RecastTileUpdate
, RVOObstacle
, TileHandlerHelper
, MineBotAI
, LocalSpaceGraph
, ObjectPlacer
, LocalAvoidanceMover
, DoorController
- start
: PathTypesDemo
- Start()
: RVOExampleAgent
- start
: KDTree.AgentTreeNode
- Start()
: ProceduralGridMover
, RichAI
, GroupController
, AIPath
, NodeLink
, RVOAgentPlacer
, TargetMover
, Profile
, NRVOController
- start
: GroupController
, Simulator.Worker
, LocalAvoidance.VOLine
- StartBatchLoad()
: TileHandler
- StartBatchTileUpdate()
: RecastGraph
- startEndModifier
: Seeker
- StartFastProfile()
: AstarProfiler
- startHasRun
: AIPath
, RichAI
- startHint
: Seeker
, ABPath
- startIntPoint
: ABPath
- StartMultiTargetPath()
: Seeker
- startNode
: FloodPath
, NodeLink3
, NodeLink2
- StartNode
: NodeLink3
, NodeLink2
- startNode
: ABPath
, ConstantPath
- StartPath()
: Seeker
, AstarPath
, Seeker
- startPoint
: FloodPath
, ConstantPath
, ABPath
- StartProfile()
: AstarProfiler
- startTime
: AstarProfiler
- StartTimer()
: Utility
- StartTimerAdditive()
: Utility
- StartTransform
: NodeLink3
, NodeLink2
- Starving()
: ThreadControlQueue
- starving
: ThreadControlQueue
- state
: LocalAvoidance.IntersectionPair
, Path
- stateLock
: Path
- staticBatching
: ProceduralWorld.ProceduralTile
, ProceduralWorld
- StaticObstacle
: RVOSquareObstacle
, RVOObstacle
- staticOffset
: AstarSmoothFollow2
- stepScale
: Simulator
, RVOSimulator
- Stop()
: AIFollow
, Profile
- str
: AstarSerializer
- strength
: SimpleSmoothModifier
- stretchStyle
: EditorGUILayoutx
- stretchStyleThin
: EditorGUILayoutx
- style
: AstarDebugger
- stylesLoaded
: AstarPathEditor
- Subdivide()
: Polygon
- subdivideEveryIter
: RaycastModifier
- subdivisions
: SimpleSmoothModifier
- subTiles
: ProceduralWorld
- Suitable()
: FloodPathConstraint
, NNConstraint
- SuitableGraph()
: NNConstraint
- summary
: AstarUpdateWindow
- Switch()
: EditorGUILayoutx.FadeArea