Here is a list of all class members with links to the classes they belong to:
- i -
- id
: LocalAvoidance.VOLine
, AdvancedSmooth.Turn
- id2NodeMapping
: GraphSerializationContext
- ie
: ProceduralWorld.ProceduralTile
- ignore
: ObstacleVertex
- ignoredChecksum
: AstarPathEditor
- Ileft()
: Voxelize
- immediateCallback
: Path
- ImportFile()
: ObjImporter
- incompressibility
: RVOSimulator
- InCone()
: Voxelize
- inconsistent
: DefineObject
- IndentWidth()
: EditorGUILayoutx
- index
: LinkedLevelCell
, CompactVoxelCell
- indices
: ConvexMeshNode
- inf
: LocalAvoidance.VOLine
- infoScreenOpen
: NavGraph
- inGameDebugPath
: AstarPath
- init
: AstarPath.AstarWorkItem
- Init()
: AstarUpdateWindow
, Voxelize
- Initialize()
: FloodPath
, FloodPathTracer
, MultiTargetPath
, RandomPath
, RichPath
, RichFunnel
, RichSpecial
, AstarPath
, Path
, GraphCollision
, GridGraph.TextureData
, ABPath
, ConstantPath
- InitializeFastProfile()
: AstarProfiler
- InitializeForPath()
: PathHandler
- InitializeNode()
: AstarPath
, PathHandler
- initialPenalty
: NavGraph
- input
: AdvancedSmooth
, AlternativePath
, FunnelModifier
, IPathModifier
, PathModifier
, MonoModifier
, RadiusModifier
, RaycastModifier
, SimpleSmoothModifier
, StartEndModifier
- inputExtraMeshes
: Voxelize
- inputTriangles
: Voxelize
- inputVertices
: Voxelize
- InSearchTree()
: NavGraph
- Insert()
: RVOQuadtree
, BBTree
, RecastBBTree
- InsertAgentNeighbour()
: Agent
- InsertObstacleNeighbour()
: Agent
- inside
: LocalAvoidance.VOIntersection
- Int2()
: Int2
- Int3()
: Int3
- intArrCache
: Voxelize
- InternalGenerate()
: ProceduralWorld.ProceduralTile
- InternalGridFlags
: GridNode
- InternalOnPostScan()
: NodeLink
, NodeLink2
, NodeLink3
- internalTagPenalties
: Path
- Interpolate()
: Agent
- InterpolatedPosition
: Agent
, IAgent
- interpolatedVelocities
: LightweightRVO
- interpolation
: Simulator
, RVOSimulator
- Interpolation
: Simulator
- InterruptPathfinding()
: AstarPath
- Intersect()
: Voxelize
- Intersection()
: IntRect
, LocalAvoidance.HalfPlane
- IntersectionFactor()
: Polygon
, NRVOAgent
, Agent
- IntersectionFactorRay()
: Polygon
- IntersectionFactorRaySegment()
: Polygon
- IntersectionPair()
: LocalAvoidance.IntersectionPair
- IntersectionPoint()
: Polygon
- IntersectionPointOptimized()
: Polygon
- IntersectionState
: LocalAvoidance
- IntersectProp()
: Voxelize
- Intersects()
: IntRect
, Polygon
, NavmeshAdd
, NavmeshCut
- IntersectsUnclamped()
: Polygon
- IntersectXAxis()
: Utility
- IntersectZAxis()
: Utility
- IntPoint2Int3()
: TileHandler
- IntPointToV3()
: NavmeshCut
- IntRect()
: IntRect
- ints1
: LocalAvoidance.VO
- ints2
: LocalAvoidance.VO
- ints3
: LocalAvoidance.VO
- IntToColor()
: AstarMath
, Utility
- InvalidSpanValue
: VoxelArea
- inverseMatrix
: NavGraph
- InversePrevious()
: AlternativePath
- inverted
: MultiTargetPath
- InvertSettings()
: GraphUpdateScene
- InvoluteOfCircle()
: PathUtilities
- IsAnyGraphUpdatesQueued
: AstarPath
- isBatching
: TileHandler
- IsClockwise()
: Polygon
- IsClockwiseMargin()
: Polygon
- IsColinear()
: Polygon
- IsColinearAlmost()
: Polygon
- IsDone()
: Path
, Seeker
- isDual
: NavmeshCut
- isEditor
: AstarPath
- IsEmpty
: ThreadControlQueue
- IsJsEnabled()
: AstarPathEditor
- IsLeaf
: BBTree.BBTreeBox
- isMouseDown
: GridGraphEditor
- isometricAngle
: GridGraph
- IsPathPossible()
: PathUtilities
, GraphUpdateUtilities
, PathUtilities
- isRegisteredForUpdate
: AstarPath
- isScanning
: AstarPath
- issueGUOs
: ObjectPlacer
- IsTerminating
: ThreadControlQueue
- IsUsingMultithreading
: AstarPath
- IsValid()
: IntRect
- IsValidConnection()
: PointGraph
, GridGraph
- isWaitingForUpdate
: DynamicGridObstacle
- iterations
: SimpleSmoothModifier
, RaycastModifier