A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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- s -
safeUpdateFlag :
AstarPath
saveGetNearestHints :
Seeker
scale :
NavMeshGraph
scanOnStartup :
AstarPath
searchedNodes :
Path
searchLength :
RandomPath
searchTag :
PointGraph
seedGenerator :
AlternativePath
seeker :
AIPath
,
AIFollow
serializedVariables :
AstarSerializer
setWalkability :
GraphUpdateObject
showAddGraphMenu :
AstarPathEditor
showGraphs :
AstarPath
showMeshOutline :
RecastGraph
showNavGraphs :
AstarPath
showSearchTree :
AstarPath
showUnwalkableNodes :
AstarPath
sim :
LightweightRVO
,
RVOObstacle
simulator :
Agent
,
RVOSimulator
size :
GridGraph
,
RVOSquareObstacle
sleepVelocity :
MineBotAI
slowdownDistance :
AIPath
smoothType :
SimpleSmoothModifier
sourceMesh :
NavMeshGraph
sourceObstacles :
RVOObstacle
speed :
AIFollow
,
Path
,
AIPath
split :
ObstacleVertex
spread :
RandomPath
sPrefix :
AstarSerializer
startHint :
ABPath
startIntPoint :
ABPath
startNode :
ABPath
startPoint :
ABPath
stepByStep :
AstarPath
strength :
SimpleSmoothModifier
subdivideEveryIter :
RaycastModifier
subdivisions :
SimpleSmoothModifier
Generated on Wed Nov 28 2012 13:50:37 for A* Pathfinding Project by
1.8.2