A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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- p -
partialBestTarget :
ABPath
path :
AIPath
,
Path
,
AIFollow
,
Seeker
pathCallback :
Seeker
pathID :
Path
PathPool :
AstarPath
pathQueue :
AstarPath
pathQueueFlag :
AstarPath
pathReturnPop :
AstarPath
PathsCompleted :
AstarPath
pathsForAll :
MultiTargetPath
penalty :
AlternativePath
penaltyPosition :
GridGraph
penaltyPositionFactor :
GridGraph
penaltyPositionOffset :
GridGraph
pickNextWaypointDist :
AIPath
pickNextWaypointDistance :
AIFollow
pointGraph :
AstarData
pool :
ListPool< T >
,
StackPool< T >
position :
Node
,
ObstacleVertex
postProcessOriginalPath :
Seeker
postProcessPath :
Seeker
Precision :
Int3
PrecisionFactor :
Int3
preProcessPath :
Seeker
preserveExistingNodes :
LayerGridGraphUpdate
prev :
ObstacleVertex
prevNodes :
AlternativePath
prevPenalty :
AlternativePath
prevSeed :
AlternativePath
prevUpdateMatrix :
RVOObstacle
prioritizeGraphs :
AstarPath
prioritizeGraphsLimit :
AstarPath
priority :
MonoModifier
,
Modifier
Generated on Wed Nov 28 2012 13:50:37 for A* Pathfinding Project by
1.8.2