A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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- a -
active :
AstarData
ActiveThreadsCount :
AstarPath
All :
SerializeSettings
area :
Node
- b -
bbTree :
INavmesh
Bit15 :
Node
Bit16 :
Node
Bit8 :
Node
- c -
convex :
GraphUpdateShape
costMagnitude :
Int3
- d -
debugPathData :
AstarPath
DebugStringBuilder :
NodeRunData
Default :
NNConstraint
DesiredDeltaTime :
Simulator
- e -
error :
Path
errorLog :
Path
ExecuteInEditor :
RVOObstacle
- f -
f :
NodeRun
- g -
graphIndex :
Node
graphs :
AstarPath
graphTypes :
AstarPath
guid :
NavGraph
- h -
Height :
IAgent
- i -
InterpolatedPosition :
IAgent
Interpolation :
Simulator
IsAnyGraphUpdatesQueued :
AstarPath
IsUsingMultithreading :
AstarPath
- k -
KDTree :
Simulator
- l -
LocalCoordinates :
RVOObstacle
- m -
magnitude :
Int3
maxNearestNodeDistanceSqr :
AstarPath
MaxSpeed :
IAgent
Multithreading :
Simulator
- n -
None :
NNConstraint
NumParallelThreads :
AstarPath
- p -
points :
GraphUpdateShape
- r -
Radius :
IAgent
- s -
safeMagnitude :
Int3
safeSqrMagnitude :
Int3
Settings :
SerializeSettings
sqrMagnitude :
Int3
StaticObstacle :
RVOObstacle
- t -
tagPenalties :
Path
tags :
Node
TargetReached :
AIPath
- u -
uniformWidhtDepthGrid :
GridGraph
unsafeSqrMagnitude :
Int3
useRaycastNormal :
GridGraph
- v -
Version :
AstarPath
- w -
walkable :
Node
WalkableErosion :
GridNode
worldMagnitude :
Int3
Generated on Wed Nov 28 2012 13:50:37 for A* Pathfinding Project by
1.8.2