Classes
-
-
-
-
-
-
-
Use this attribute on a class, method, or property to inform the IL2CPP code conversion utility to override the global setting for one of a few different runtime checks.
-
-
-
-
-
-
-
-
-
Implements a simple behavior tree.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Example of how to handle off-mesh link traversal.
-
Helper script in the example scene 'Turn Based'.
-
Smooth Camera Following.
-
Moves an object along a spline.
-
Example script used in the example scenes.
-
Example class showing how custom ending conditions can be written.
-
Example ending condition.
-
-
RVO Example Scene Unit Controller.
-
Helper script in the example scene 'Turn Based'.
-
Lightweight RVO Circle Example.
-
-
-
-
-
RichAI for local space (pathfinding on moving graphs).
-
-
Player controlled character which RVO agents will avoid.
-
Example of how to use Mecanim with the included movement scripts.
-
AI controller specifically made for the spider robot.
-
Animation helper specifically made for the spider robot in the example scenes.
-
Small sample script for placing obstacles.
-
Demos different path types.
-
Example script for generating an infinite procedural world.
-
-
-
Places ROV agents in circles.
-
Example movement script for using RVO.
-
Helper script in the example scene 'Turn Based'.
-
Helper script in the example scene 'Turn Based'.
-
Helper script in the example scene 'Turn Based'.
-
-
-
-
-
-
-
Calculates the grid connections for all nodes.
-
-
-
Calculates erosion.
-
-
result[i] = neither hit1[i] nor hit2[i] hit anything
-
-
-
-
-
-
-
Disable the check that prevents jobs from including uninitialized native arrays open for reading.
-
Extension methods for IJob and related interfaces.
-
-
-
-
-
result[i] &= data[i]
-
-
to[i] = from[i]
-
Copies hit points and normals.
-
Treats input as a rectangle and copies it into the output at the specified position.
-
Treats input as a rectangle and copies it into the output at the specified position.
-
-
-
-
Automatic dependency tracking for the Unity Job System.
-
-
-
-
-
-
result[i] = value
-
-
-
-
Helpers for scheduling simple NativeArray jobs.
-
-
-
-
Very simple list based on NativeList.
-
-
-
AI for following paths.
-
-
-
Advanced AI for navmesh based graphs.
-
-
RVO Character Controller.
-
-
-
-
-
-
-
-
-
-
Local avoidance related classes.
-
-
-
-
Inspired by StarCraft 2's avoidance of locked units.
-
Inspired by StarCraft 2's avoidance of locked units.
-
-
-
-
-
-
-
Velocity Obstacle.
-
-
-
Exposes properties of an Agent class.
-
-
-
-
ORCA Line.
-
One vertex in an obstacle.
-
RVO Character Controller.
-
-
Controls if the agent slows down to a stop if the area around the destination is crowded.
-
-
-
Adds a navmesh as RVO obstacles.
-
Base class for simple RVO colliders.
-
Quadtree for quick nearest neighbour search of rvo agents.
-
-
-
Square Obstacle for RVO Simulation.
-
Local Avoidance Simulator.
-
-
-
-
-
-
-
-
-
Handles low level serialization and deserialization of graph settings and data.
-
Metadata for all graphs included in serialization.
-
Holds information passed to custom graph serializers.
-
Indicates that the full type of the instance will always be serialized.
-
-
-
-
Holds settings for how graphs should be serialized.
-
A very tiny json deserializer.
-
A very tiny json serializer.
-
-
Lightweight Array Pool.
-
-
-
Calculates checksums of byte arrays.
-
-
-
Some editor gui helper methods.
-
-
Defines a transformation from graph space to world space.
-
Holds a lookup datastructure to quickly find objects inside rectangles.
-
-
-
Simple implementation of a GUID.
-
-
Used by Pathfinding.Util.BatchedEvents.
-
Transforms to and from world space to a 2D movement plane.
-
Generic 3D coordinate transformation.
-
Extension methods for List<T>
-
Lightweight List Pool.
-
Various utilities for handling arrays and memory.
-
-
Like Pathfinding.Util.GraphTransform, but mutable.
-
Combines hashes into a single hash value.
-
Lightweight object Pool for IAstarPooledObject.
-
Lightweight object Pool.
-
Helper for parallelizing tasks.
-
Interpolates along a sequence of points.
-
Represents a single point on the polyline represented by the PathInterpolator.
-
Prevents code stripping.
-
-
Lightweight Stack Pool.
-
Utility class for updating tiles of navmesh/recast graphs.
-
Internal class describing a single NavmeshCut.
-
Internal class representing a mesh which is the result of the CutPoly method.
-
A template for a single tile in a navmesh/recast graph.
-
-
-
-
CompactVoxelCell used for recast graphs.
-
Stores a compact voxel field.
-
CompactVoxelSpan used for recast graphs.
-
-
-
-
-
Builds a polygon mesh from a contour set.
-
-
-
-
-
-
-
-
-
-
-
VoxelContour used for recast graphs.
-
VoxelContourSet used for recast graphs.
-
VoxelMesh used for recast graphs.
-
-
CompactVoxelCell used for recast graphs.
-
CompactVoxelSpan used for recast graphs.
-
Utility for clipping polygons.
-
-
Represents a mesh which will be rasterized.
-
Various utilities for voxel rasterization.
-
Convert recast region IDs to the tags that should be applied to the nodes.
-
Removes duplicate vertices from the array and updates the triangle array.
-
-
Stores a voxel field.
-
VoxelCell used for recast graphs.
-
VoxelContour used for recast graphs.
-
VoxelContourSet used for recast graphs.
-
Voxelizer for recast graphs.
-
VoxelMesh used for recast graphs.
-
Utility for clipping polygons.
-
Utility for clipping polygons.
-
VoxelSpan used for recast graphs.
-
-
-
Basic path, finds the shortest path from A to B.
-
Ending condition which emulates the default one for the ABPath.
-
Smoothing by dividing path into turns and straight segments.
-
Constant turning speed.
-
Type of turn.
-
Represents a turn in a path.
-
Abstract turn constructor.
-
Sets the destination of an AI to the position of a specified object.
-
Linearly interpolating movement script.
-
-
AI for following paths.
-
Movement script for curved worlds.
-
Applies penalty to the paths it processes telling other units to avoid choosing the same path.
-
-
-
-
Stores editor colors.
-
Stores the navigation graphs for the A* Pathfinding System.
-
Debugger for the A* Pathfinding Project.
-
-
-
Utility functions for working with numbers and strings.
-
-
-
-
Contains various spline functions.
-
Handles update checking for the A* Pathfinding Project.
-
-
An item of work that can be executed when graphs are safe to update.
-
Policy for how often to recalculate an agent's path.
-
-
Axis Aligned Bounding Box Tree.
-
-
Binary heap implementation.
-
Item in the heap.
-
Manager for blocker scripts such as SingleNodeBlocker.
-
Blocks nodes according to a BlockManager.
-
Represents a connection to another node.
-
Finds all nodes within a specified distance from the start.
-
Added to editors of custom graph types.
-
-
Convenience class to access the default implementation of the ITraversalProvider.
-
Attach this script to any obstacle with a collider to enable dynamic updates of the graphs around it.
-
Helper for creating editors.
-
Handles fading effects and also some custom GUI functions such as LayerMaskField.
-
Target is found when the path is longer than a specified value.
-
Ending condition which stops a fixed distance from the target point.
-
-
-
Implements heuristic optimizations.
-
Editor helper for hiding and showing a group of GUI elements.
-
Returns a path heading away from a specified point to avoid.
-
Floods the area completely for easy computation of any path to a single point.
-
Restrict suitable nodes by if they have been searched by a FloodPath.
-
Traces a path created with the Pathfinding.FloodPath.
-
Implements the funnel algorithm as well as various related methods.
-
Funnel in which the path to the target will be.
-
Part of a path.
-
Simplifies paths on navmesh graphs using the funnel algorithm.
-
-
Handles collision checking for graphs.
-
-
Defined here only so non-editor classes can use the target field.
-
Returned by graph ray- or linecasts containing info about the hit.
-
Holds a bitmask of graphs.
-
-
GraphModifier is used for modifying graphs or processing graph data based on events.
-
Base class for all nodes.
-
Represents a collection of settings used to update nodes in a specific region of a graph.
-
Provides burst-readable data to a graph update job.
-
Helper for iterating through the nodes that should be updated.
-
Job for applying a graph update object.
-
-
Holds a single update that needs to be performed on a graph.
-
-
Helper class for easily updating graphs.
-
Editor for GraphUpdateScene.
-
Defines a shape for a Pathfinding.GraphUpdateObject.
-
Shape optimized for burst.
-
Contains useful functions for updating graphs.
-
Contains utility methods for getting useful information out of graph.
-
Generates a grid of nodes.
-
-
-
-
-
Used for using a texture as a source for a grid graph.
-
-
Custom rule for a grid graph.
-
-
-
Container for all rules in a grid graph.
-
Context for when scanning or updating a graph.
-
Information about a linecast hit on a grid graph.
-
Node used for the GridGraph.
-
Base class for GridNode and LevelGridNode.
-
Simplifies a path on a grid graph using a string pulling algorithm.
-
-
Simple GUI utility functions.
-
Holds a hierarchical graph to speed up certain pathfinding queries.
-
Common interface for all movement scripts in the A* Pathfinding Project.
-
Exposes internal methods for graphs.
-
-
-
Interface for something that holds a triangle based navmesh.
-
Two Dimensional Integer Coordinate Pair.
-
Holds a coordinate in integers.
-
Integer bounding box.
-
Integer Rectangle.
-
Used for hiding internal methods of the Path class.
-
Base for all path modifiers.
-
Graph which supports the Linecast method.
-
Graph which has a well defined transformation from graph space to world space.
-
Provides additional traversal information to a path request.
-
Graphs which can be updated during runtime.
-
Exposes internal methods from Pathfinding.VersionedMonoBehaviour.
-
Interface to expose a subset of the WorkItemProcessor functionality.
-
Grid Graph, supports layered worlds.
-
Struct returned by SampleHeights.
-
Sorts RaycastHits by distance.
-
-
GraphUpdateObject with more settings for the LayerGridGraph.
-
Describes a single node for the LayerGridGraph.
-
Helper for Pathfinding.Examples.LocalSpaceRichAI.
-
-
Base class for path modifiers which can be attached to GameObjects.
-
A path which searches from one point to a number of different targets in one search or from a number of different start points to a single target.
-
Base class for all graphs.
-
Adds new geometry to a recast graph.
-
-
Base class for RecastGraph and NavMeshGraph.
-
-
Attach to any GameObject and the object will be clamped to the navmesh.
-
Base class for the NavmeshCut and NavmeshAdd components.
-
Navmesh cutting is used for fast recast/navmesh graph updates.
-
-
-
-
-
-
-
-
Generates graphs based on navmeshes.
-
-
-
Helper for navmesh cut objects.
-
Stores navmesh cutting related data for a single graph.
-
Nearest node constraint.
-
Result of a nearest node query.
-
Internal result of a nearest node query.
-
Connects two nodes with a direct connection.
-
Connects two nodes via two intermediate point nodes.
-
Connects two TriangleMeshNodes (recast/navmesh graphs) as if they had shared an edge.
-
-
-
-
Helper for enabling or disabling compiler directives.
-
-
Base class for all path types.
-
Customized ending condition for a path.
-
Handles thread specific path data.
-
Base class for path modifiers which are not attached to GameObjects.
-
A special NNConstraint which can use different logic for the start node and end node in a path.
-
Stores temporary node data for a single pathfinding request.
-
Pools path objects to reduce load on the garbage collector.
-
-
Prevents pathfinding from running while held.
-
-
-
-
Contains useful functions for working with paths and nodes.
-
-
-
-
Simple patrol behavior.
-
Basic point graph.
-
-
Represents a collection of GraphNodes.
-
-
-
-
-
Node used for the PointGraph.
-
Utility functions for working with polygons, lines, and other vector math.
-
Moves a grid graph to follow a target.
-
-
-
Progress info for e.g a progressbar.
-
Radius path modifier for offsetting paths.
-
Finds a path in a random direction from the start node.
-
Simplifies a path using raycasting.
-
-
-
Axis Aligned Bounding Box Tree.
-
-
Automatically generates navmesh graphs based on world geometry.
-
-
-
-
-
-
-
-
Editor for the RecastGraph.
-
Explicit mesh object for recast graphs.
-
-
Updates the recast tile(s) it is in at start, needs RecastTileUpdateHandler.
-
Helper for easier fast updates to recast graphs.
-
Pruning of recast navmesh regions.
-
Advanced AI for navmesh based graphs.
-
-
-
-
-
Applies penalty based on the slope of the surface below the node.
-
-
-
Applies penalty based on the elevation of the node.
-
-
Editor for Pathfinding.RuleElevationPenalty.
-
-
Modifies nodes based on the layer of the surface under the node.
-
-
-
Modifies nodes based on the contents of a texture.
-
-
-
-
-
-
-
Handles path calls for a single unit.
-
-
Modifier which smooths the path.
-
Blocks single nodes in a graph.
-
-
Adjusts start and end points of a path.
-
Moves the target in example scenes.
-
Queue of paths to be processed by the system.
-
-
Helper for navmesh cut objects.
-
Node represented by a triangle.
-
-
Helper class to keep track of references to GameObjects.
-
Various vector math utility functions.
-
Base class for all components in the package.
-
-
Similar to Queue<T> but allows random access.
-
Extended Path.
-
-
-
Path which passes through a list of user defined waypoints.
-
[JobDependencyTracker]
-
Simple patrol behavior.
-
-
Simple job which uses perlin noise to set the walkability of nodes.
-
-
-
-
-
-
-
-
-
-
[Pooling.AI]
-
Helper editor script to snap an object to the closest node.
-
-
-
-
-
-
Core component for the A* Pathfinding System.
-
-
-
-
-
-
-
-
-
-
-
Simple job which uses perlin noise to set the walkability of nodes.
-
-
-
-
[part1]
-
-
-
-
-