Class RasterizationMesh
Public
Represents a mesh which will be rasterized.
The vertices will be multiplied with the matrix when rasterizing it to voxels. The vertices and triangles array may be used in multiple instances, it is not changed when voxelizing.
See
SceneMesh
A* Pro Feature:
This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited.
The Pro version can be bought here
Public Methods
RasterizationMesh
()
Public
RasterizationMesh
(vertices, triangles, bounds)
Public
RasterizationMesh
(vertices, triangles, bounds, matrix)
Public
Public Variables
area
Public
bounds
World bounds of the mesh.
Public
matrix
Public
original
Source of the mesh.
Public
pool
If true, the vertex and triangle arrays will be pooled after they have been used.
Public
tag
Tag to apply to the nodes.
Public
triangles
Public
vertices
Public