Struct AgentData
Public
Public Methods
Dispose
()
Public
Move
(fromIndex, toIndex)
Public
Realloc
(size, allocator)
Public
SetTarget
(agentIndex, targetPoint, desiredSpeed, maxSpeed)
Public
Public Variables
agentTimeHorizon
Public
collidesWith
Public
collisionNormal
Public
debugDraw
Public
desiredSpeed
Public
flowFollowingStrength
Public
height
Public
layer
Public
locked
Public
manuallyControlled
Public
maxNeighbours
Public
maxSpeed
Public
movementPlane
Public
obstacleTimeHorizon
Public
position
Public
priority
Public
radius
Public
targetPoint
Public