A* Pathfinding Project
3.7.3
The A* Pathfinding Project for Unity 3D
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Namespaces | |
package | RVO |
Local avoidance related classes. | |
package | Serialization |
package | Threading |
package | Util |
package | Voxels |
package | WindowsStore |
Classes | |
class | ABPath |
Basic path, finds the shortest path from A to B. More... | |
class | ABPathEndingCondition |
Ending condition which emulates the default one for the ABPath. More... | |
class | AdvancedSmooth |
Smoothing by dividing path into turns and straight segments. More... | |
class | AlternativePath |
Applies penalty to the paths it processes telling other units to avoid choosing the same path. More... | |
class | AnimationLink |
class | AnimationLinkEditor |
class | AstarColor |
Stores editor colors. More... | |
class | AstarData |
Stores the navigation graphs for the A* Pathfinding System. More... | |
class | AstarEnumFlagAttribute |
class | AstarMath |
Utility functions for working with numbers, lines and vectors. More... | |
class | AstarProfiler |
class | AstarSplines |
Contains various spline functions. More... | |
class | AstarUpdateChecker |
Handles update checking for the A* Pathfinding Project. More... | |
class | AstarUpdateWindow |
class | BBTree |
Axis Aligned Bounding Box Tree. More... | |
class | BinaryHeapM |
Binary heap implementation. More... | |
class | ConstantPath |
Finds all nodes within a specified distance from the start. More... | |
class | ConvexMeshNode |
class | CustomPath |
class | DebugUtility |
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class | EditorGUILayoutx |
Handles fading effects and also some custom GUI functions such as LayerMaskField. More... | |
class | EditorUtilities |
class | EndingConditionDistance |
Target is found when the path is longer than a specified value. More... | |
class | EndingConditionProximity |
Ending condition which stops a fixed distance from the target point. More... | |
class | EuclideanEmbedding |
Implements heuristic optimizations. More... | |
class | FleePath |
Returns a path heading away from a specified point to avoid. More... | |
class | FloodPath |
Floods the area completely for easy computation of any path to a single point. More... | |
class | FloodPathConstraint |
Restrict suitable nodes by if they have been searched by a FloodPath. More... | |
class | FloodPathTracer |
Traces a path created with the Pathfinding.FloodPath. More... | |
class | FunnelModifier |
Simplifies paths on navmesh graphs using the funnel algorithm. More... | |
class | GraphCollision |
Handles collision checking for graphs. More... | |
class | GraphEditor |
class | GraphEditorBase |
Defined here only so non-editor classes can use the target field. More... | |
struct | GraphHitInfo |
Returned by graph ray- or linecasts containing info about the hit. More... | |
class | GraphModifier |
GraphModifier for modifying graphs or processing graph data based on events. More... | |
class | GraphNode |
class | GraphUpdateObject |
Represents a collection of settings used to update nodes in a specific region of a graph. More... | |
class | GraphUpdateScene |
Helper class for easily updating graphs. More... | |
class | GraphUpdateShape |
Defines a shape for a Pathfinding.GraphUpdateObject. More... | |
class | GraphUpdateUtilities |
Contains useful functions for updating graphs. More... | |
class | GridGraph |
Generates a grid of nodes. More... | |
class | GridGraphEditor |
class | GridNode |
class | GridNodeBase |
Base class for GridNode and LevelGridNode. More... | |
class | GUIUtilityx |
Simple GUI utility functions. More... | |
interface | IFunnelGraph |
Graphs implementing this interface have support for the Funnel modifier. More... | |
interface | INavmesh |
interface | INavmeshHolder |
struct | Int2 |
Two Dimensional Integer Coordinate Pair. More... | |
struct | Int3 |
Holds a coordinate in integers. More... | |
struct | IntRect |
Integer Rectangle. More... | |
interface | IPathModifier |
Base for all path modifiers. More... | |
interface | IRaycastableGraph |
interface | IUpdatableGraph |
Graphs which can be updated during runtime. More... | |
class | LayerGridGraph |
Grid Graph, supports layered worlds. More... | |
class | LayerGridGraphEditor |
class | LayerGridGraphUpdate |
GraphUpdateObject with more settings for the LayerGridGraph. More... | |
class | LevelGridNode |
Describes a single node for the LayeredGridGraph. More... | |
class | LinkedLevelCell |
class | LinkedLevelNode |
class | MeshNode |
class | MineBotAI |
AI controller specifically made for the spider robot. More... | |
class | ModifierConverter |
class | MonoModifier |
Base class for path modifiers which can be attached to GameObjects. More... | |
class | MultiTargetPath |
A path which searches from one point to a number of different targets in one search or from a number of different start points to a single target. More... | |
class | NavGraph |
Base class for all graphs. More... | |
class | NavmeshAdd |
Adds new geometry to a recast graph. More... | |
class | NavmeshClamp |
Attach to any GameObject and the object will be clamped to the navmesh. More... | |
class | NavmeshCut |
Navmesh cutting is used for fast recast graph updates. More... | |
class | NavMeshGraph |
Generates graphs based on navmeshes. More... | |
class | NavMeshGraphEditor |
class | NNConstraint |
Nearest node constraint. More... | |
struct | NNInfo |
class | NodeLink |
class | NodeLink2 |
class | NodeLink3 |
class | NodeLink3Node |
class | ObjImporter |
class | OptimizationHandler |
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class | Path |
Base class for all path types. More... | |
class | PathEndingCondition |
Customized ending condition for a path. More... | |
class | PathHandler |
Handles thread specific path data. More... | |
class | PathModifier |
Base class for path modifiers which are not attached to GameObjects. More... | |
class | PathNNConstraint |
A special NNConstraint which can use different logic for the start node and end node in a path. More... | |
class | PathNode |
Stores temporary node data for a single pathfinding request. More... | |
class | PathPool< T > |
Pools path objects to reduce load on the garbage collector. More... | |
struct | PathThreadInfo |
Holds info about one pathfinding thread. More... | |
class | PathUtilities |
Contains useful functions for working with paths and nodes. More... | |
class | PointGraph |
Basic point graph. More... | |
class | PointGraphEditor |
class | PointNode |
class | Polygon |
Utility functions for working with polygons, lines, and other vector math. More... | |
class | Profile |
struct | Progress |
Progress info for e.g a progressbar. More... | |
class | QuadtreeGraph |
class | QuadtreeGraphEditor |
class | QuadtreeNode |
class | QuadtreeNodeHolder |
class | RandomPath |
Finds a path in a random direction from the start node. More... | |
class | RaycastModifier |
Simplifies a path using raycasting. More... | |
class | RecastBBTree |
Axis Aligned Bounding Box Tree. More... | |
class | RecastBBTreeBox |
class | RecastGraph |
Automatically generates navmesh graphs based on world geometry. More... | |
class | RecastGraphEditor |
Editor for the RecastGraph. More... | |
class | RecastMeshObj |
Explicit mesh object for recast graphs. More... | |
class | RelevantGraphSurface |
Pruning of recast navmesh regions. More... | |
class | RichAI |
Advanced AI for navmesh based graphs. More... | |
class | RichFunnel |
class | RichPath |
class | RichPathPart |
class | RichSpecial |
class | SimpleSmoothModifier |
Modifier which smooths the path. More... | |
class | StartEndModifier |
Adjusts start and end points of a path. More... | |
class | TagMask |
Holds a tagmask. More... | |
class | TargetMover |
class | ThreadControlQueue |
Queue of paths to be processed by the system. More... | |
class | TileHandlerHelper |
Helper for navmesh cut objects. More... | |
class | TriangleMeshNode |
Node represented by a triangle. More... | |
class | UnityReferenceHelper |
Helper class to keep track of references to GameObjects. More... | |
class | XPath |
Extended Path. More... | |
Enumerations | |
enum | ColliderType { Sphere, Capsule, Ray } |
Determines collision check shape. More... | |
enum | HeuristicOptimizationMode { None, Random, RandomSpreadOut, Custom } |
enum | ModifierData { All = -1, StrictNodePath = 1 << 0, NodePath = 1 << 1, StrictVectorPath = 1 << 2, VectorPath = 1 << 3, Original = 1 << 4, None = 0, Nodes = NodePath | StrictNodePath, Vector = VectorPath | StrictVectorPath } |
Defines inputs and outputs for a modifier. More... | |
enum | NumNeighbours { Four, Eight, Six } |
Number of neighbours for a single grid node. More... | |
enum | RayDirection { Up, Down, Both } |
Determines collision check ray direction. More... | |
Functions | |
delegate void | GraphNodeDelegate (GraphNode node) |
delegate bool | GraphNodeDelegateCancelable (GraphNode node) |
enum ColliderType |
enum ModifierData |
Defines inputs and outputs for a modifier.
enum NumNeighbours |
enum RayDirection |
delegate void Pathfinding.GraphNodeDelegate | ( | GraphNode | node | ) |
delegate bool Pathfinding.GraphNodeDelegateCancelable | ( | GraphNode | node | ) |