A* Pathfinding Project
3.7.3
The A* Pathfinding Project for Unity 3D
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Classes | |
class | LinkClip |
Public Member Functions | |
void | CalculateOffsets (List< Vector3 > trace, out Vector3 endPosition) |
override void | OnDrawGizmosSelected () |
Public Member Functions inherited from NodeLink2 | |
void | Apply (bool forceNewCheck) |
void | InternalOnPostScan () |
void | OnDrawGizmos () |
void | OnDrawGizmos (bool selected) |
override void | OnGraphsPostUpdate () |
Called after graphs have been updated using GraphUpdateObjects. | |
override void | OnPostScan () |
Called right after all graphs have been scanned. | |
Public Member Functions inherited from GraphModifier | |
virtual void | OnGraphsPreUpdate () |
Called before graphs are updated using GraphUpdateObjects. | |
virtual void | OnLatePostScan () |
Called at the end of the scanning procedure. | |
virtual void | OnPostCacheLoad () |
Called after cached graphs have been loaded. | |
virtual void | OnPreScan () |
Called right before graphs are going to be scanned. | |
Public Attributes | |
float | animSpeed = 1 |
string | boneRoot = "bn_COG_Root" |
string | clip |
GameObject | referenceMesh |
bool | reverseAnim = true |
LinkClip[] | sequence |
Public Attributes inherited from NodeLink2 | |
float | costFactor = 1.0f |
The connection will be this times harder/slower to traverse. | |
Transform | end |
End position of the link. | |
bool | oneWay = false |
Make a one-way connection. | |
Static Private Member Functions | |
static Transform | SearchRec (Transform tr, string name) |
Additional Inherited Members | |
Public Types inherited from GraphModifier | |
enum | EventType { PostScan = 1 << 0, PreScan = 1 << 1, LatePostScan = 1 << 2, PreUpdate = 1 << 3, PostUpdate = 1 << 4, PostCacheLoad = 1 << 5 } |
GraphModifier event type. More... | |
Static Public Member Functions inherited from NodeLink2 | |
static NodeLink2 | GetNodeLink (GraphNode node) |
Protected Member Functions inherited from NodeLink2 | |
override void | OnDisable () |
Removes this modifier from list of active modifiers. | |
override void | OnEnable () |
Adds this modifier to list of active modifiers. | |
Static Protected Attributes inherited from NodeLink2 | |
static Dictionary< GraphNode, NodeLink2 > | reference = new Dictionary<GraphNode,NodeLink2>() |
Properties inherited from NodeLink2 | |
GraphNode | EndNode [get] |
Transform | EndTransform [get] |
GraphNode | StartNode [get] |
Transform | StartTransform [get] |
void CalculateOffsets | ( | List< Vector3 > | trace, |
out Vector3 | endPosition | ||
) |
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virtual |
Reimplemented from NodeLink2.
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staticprivate |
float animSpeed = 1 |
string boneRoot = "bn_COG_Root" |
string clip |
GameObject referenceMesh |
bool reverseAnim = true |
LinkClip [] sequence |