A* Pathfinding Project
3.7.3
The A* Pathfinding Project for Unity 3D
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Describes a single node for the LayeredGridGraph. More...
Describes a single node for the LayeredGridGraph.
Works almost the same as a grid node, except that it also stores to which layer the connections go to
Public Member Functions | |
LevelGridNode (AstarPath astar) | |
override void | AddConnection (GraphNode node, uint cost) |
override void | ClearConnections (bool alsoReverse) |
Remove all connections from this node. | |
override void | DeserializeNode (GraphSerializationContext ctx) |
override void | FloodFill (Stack< GraphNode > stack, uint region) |
bool | GetConnection (int i) |
Is there a grid connection in that direction. | |
override void | GetConnections (GraphNodeDelegate del) |
Calls the delegate with all connections from this node. | |
int | GetConnectionValue (int dir) |
Which layer a grid connection goes to. | |
override bool | GetPortal (GraphNode other, List< Vector3 > left, List< Vector3 > right, bool backwards) |
Add a portal from this node to the specified node. | |
bool | HasAnyGridConnections () |
Does this node have any grid connections. | |
override void | Open (Path path, PathNode pathNode, PathHandler handler) |
Open the node. | |
override void | RemoveConnection (GraphNode node) |
void | ResetAllGridConnections () |
Removes all grid connections from this node. | |
override void | SerializeNode (GraphSerializationContext ctx) |
void | SetConnectionValue (int dir, int value) |
Set which layer a grid connection goes to. | |
void | SetPosition (Int3 position) |
override void | UpdateRecursiveG (Path path, PathNode pathNode, PathHandler handler) |
Static Public Member Functions | |
static LayerGridGraph | GetGridGraph (uint graphIndex) |
static void | SetGridGraph (int graphIndex, LayerGridGraph graph) |
Public Attributes | |
const int | ConnectionMask = 0xFF |
const int | MaxLayerCount = ConnectionMask |
const int | NoConnection = 0xFF |
Protected Attributes | |
uint | gridConnections |
ushort | gridFlags |
Protected Attributes inherited from GridNodeBase | |
int | nodeInGridIndex |
Protected Attributes inherited from GraphNode | |
uint | flags |
Static Protected Attributes | |
static LayerGridGraph[] | gridGraphs |
Properties | |
bool | TmpWalkable [get, set] |
bool | WalkableErosion [get, set] |
Properties inherited from GridNodeBase | |
int | NodeInGridIndex [get, set] |
The index of the node in the grid. | |
Properties inherited from GraphNode | |
uint | Area [get, set] |
bool | Destroyed [get] |
uint | Flags [get, set] |
Holds various bitpacked variables. | |
uint | GraphIndex [get, set] |
int | NodeIndex [get] |
Internal unique index. | |
uint | Penalty [get, set] |
Penalty cost for walking on this node. | |
uint | Tag [get, set] |
bool | Walkable [get, set] |
True if the node is traversable. | |
Private Attributes | |
const int | ConnectionStride = 8 |
const int | GridFlagsWalkableErosionMask = 1 << GridFlagsWalkableErosionOffset |
const int | GridFlagsWalkableErosionOffset = 8 |
const int | GridFlagsWalkableTmpMask = 1 << GridFlagsWalkableTmpOffset |
const int | GridFlagsWalkableTmpOffset = 9 |
Static Private Attributes | |
static LayerGridGraph[] | _gridGraphs = new LayerGridGraph[0] |
Additional Inherited Members | |
Protected Member Functions inherited from GridNodeBase | |
GridNodeBase (AstarPath astar) | |
LevelGridNode | ( | AstarPath | astar | ) |
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virtual |
Remove all connections from this node.
alsoReverse | if true, neighbours will be requested to remove connections to this node. |
Implements GraphNode.
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virtual |
Reimplemented from GraphNode.
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virtual |
Reimplemented from GraphNode.
bool GetConnection | ( | int | i | ) |
Is there a grid connection in that direction.
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virtual |
Calls the delegate with all connections from this node.
Implements GraphNode.
int GetConnectionValue | ( | int | dir | ) |
Which layer a grid connection goes to.
dir | Direction for the connection. |
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static |
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virtual |
Add a portal from this node to the specified node.
This function should add a portal to the left and right lists which is connecting the two nodes (this and other).
other | The node which is on the other side of the portal (strictly speaking it does not actually have to be on the other side of the portal though). |
left | List of portal points on the left side of the funnel |
right | List of portal points on the right side of the funnel |
backwards | If this is true, the call was made on a node with the other node as the node before this one in the path. In this case you may choose to do nothing since a similar call will be made to the other node with this node referenced as other (but then with backwards = true). You do not have to care about switching the left and right lists, that is done for you already. |
The default implementation simply returns false.
This function may add more than one portal if necessary.
Reimplemented from GraphNode.
bool HasAnyGridConnections | ( | ) |
Does this node have any grid connections.
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virtual |
Open the node.
Implements GraphNode.
void ResetAllGridConnections | ( | ) |
Removes all grid connections from this node.
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virtual |
Reimplemented from GraphNode.
void SetConnectionValue | ( | int | dir, |
int | value | ||
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Set which layer a grid connection goes to.
dir | Direction for the connection. |
value | The layer of the connected node or NoConnection if there should be no connection in that direction. |
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static |
void SetPosition | ( | Int3 | position | ) |
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virtual |
Reimplemented from GraphNode.
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staticprivate |
const int ConnectionMask = 0xFF |
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private |
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protected |
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protected |
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staticprotected |
const int MaxLayerCount = ConnectionMask |
const int NoConnection = 0xFF |
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getset |
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getset |