Namespace ECS
Namespaces
Classes
Component which is enabled when the agent is traversing an off-mesh link, and the local avoidance logic should be disabled.
Component which is enabled when the agent is traversing an off-mesh link, and the built-in movement logic should be disabled.
Holds unmanaged information about an off-mesh link that the agent is currently traversing.
Tag component which, when enabled, indicates that the agent should recalculate its path immediately.
System that updates the destination of agents with a DestinationEntity component.
System that updates the destination of agents with a DestinationMoveInCircle component.
Copies MovementControl to ResolvedMovement when no local avoidance is used.
Creates a ManagedState component for every entity with a ManagedSettings component.
Aligns the agent's rotation with its movement direction, if the local avoidance system is causing it to move differently than expected.
System that runs after all movement systems and repairs the agent's path and syncs its orientation to the associated Transform component, if one exists.
Holds managed information about an off-mesh link that the agent is currently traversing.
Utility for efficient random access to managed entity component data from the main thread.
Component that stores a delegate that can be used to override movement control and movement settings for a specific entity.
System that updates the destination of agents with a DestinationEntity component.
Tag component to indicate that the agent's forward direction is along the Y axis.
Checks if paths have been calculated, and updates the agent's paths if they have.
Tag component to allow the agent to move according to its desired movement parameters.
Tag component to allow the agent to repair its path and recalculate various statistics.
Tag component to enable syncing between an agent's Transform and the agent entity's position.
Tag component to enable syncing between an agent's Transform and the agent entity's rotation.
Public Methods
Public Enums
How to calculate which direction is "up" for the agent.