Struct MovementControl Extends IComponentData
Desired movement for an agent.
This data will be fed to the local avoidance system to calculate the final movement of the agent. If no local avoidance is used, it will be directly copied to ResolvedMovement.
See
Public Variables
The end of the current path.
The index of the hierarchical node that the agent is currently in.
The maximum speed at which the agent may move, in meters per second.
If true, this agent will ignore other agents during local avoidance, but other agents will still avoid this one.
The speed at which the agent should rotate towards targetRotation + targetRotationOffset, in radians per second.
The point the agent should move towards.
The desired rotation of the agent, in radians, relative to the current movement plane.
The desired rotation of the agent, in radians, over a longer time horizon, relative to the current movement plane.