Class LayerGridGraph Extends GridGraph, IUpdatableGraph

Public

Grid Graph, supports layered worlds.

The GridGraph is great in many ways, reliable, easily configured and updatable during runtime. But it lacks support for worlds which have multiple layers, such as a building with multiple floors. That's where this graph type comes in. It supports basically the same stuff as the grid graph, but also multiple layers. It uses a bit more memory than a regular grid graph, but is otherwise equivalent.

Inspector

Shape

Determines the layout of the grid graph inspector in the Unity Editor.

2D

Get or set if the graph should be in 2D mode.

Align to tilemap (grid)

Aligns this grid to a given tilemap or grid layout.

Width

Width of the grid in nodes.

Depth

Depth (height) of the grid in nodes.

Node size

Size of one node in world units.

Aspect ratio (isometric/advanced shape)

Scaling of the graph along the X axis.

Isometric angle (isometric/advanced shape)

Angle in degrees to use for the isometric projection.

Center

Center point of the grid in world space.

Rotation

Rotation of the grid in degrees.

Connections

Number of neighbours for each node.

Cut corners

If disabled, will not cut corners on obstacles.

Max step height

The max y coordinate difference between two nodes to enable a connection.

Account for slopes

Take the slope into account for maxStepHeight.

Max slope

The max slope in degrees for a node to be walkable.

Erosion iterations

Number of times to erode the graph.

Erosion → Erosion Uses Tags

Use tags instead of walkability for erosion.

Use 2D physics

Use Unity 2D Physics API.

Collision testing

Enable Collision Testing

Toggle collision check.

Collider type

Collision shape to use.

Diameter

Diameter of capsule or sphere when checking for collision.

Height/length

Height of capsule or length of ray when checking for collision.

Offset

Height above the ground that collision checks should be done.

Obstacle layer mask

Layers to be treated as obstacles.

Preview

Shows the preview for the collision testing options.

Height testing

Enable Height Testing

Toggle height check.

Ray length

The height to check from when checking height ('ray length' in the inspector).

Mask

Layers to be included in the height check.

Thick raycast

Toggles thick raycast.

Unwalkable when no ground

Make nodes unwalkable when no ground was found with the height raycast.

Rules Take a look at Grid Graph Rules for a list of available rules.

Other settings

Show surface

Show the surface of the graph.

Show outline

Show an outline of the grid nodes in the Unity Editor.

Show connections

Show the connections between the grid nodes in the Unity Editor.

Initial penalty

Default penalty to apply to all nodes.

Note

The graph supports 16 layers by default, but it can be increased to 256 by enabling the ASTAR_LEVELGRIDNODE_MORE_LAYERS option in the A* Inspector → Settings → Optimizations tab.

A* Pro Feature

This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited.
The Pro version can be bought here

Public Methods

Number of nodes in the graph.

Public Variables

LayerCount

Number of layers in the graph.

Public
MaxLayers
Public
characterHeight

Nodes with a short distance to the node above it will be set unwalkable.

Public

Inherited Public Members

Aligns this grid to a given tilemap or grid layout.

Calculates the grid connections for a cell as well as its neighbours.

Returns a new transform which transforms graph space to world space.

Converts a hexagon dimension to a node size.

Converts an internal node size to a hexagon dimension.

Depth
Public
FixedPrecisionScale

Scaling used for the coordinates in the Linecast methods that take normalized points using integer coordinates.

Public Static

Bounding box in world space which encapsulates all nodes in the given rectangle.

Default cost of moving one node in a particular direction.

GetNearest (position, [...])

...

GetNeighbourDirections (neighbours)

Neighbour direction indices to use depending on how many neighbours each node should have.

GetNode (x, z, [layer])

Node in the specified cell.

GetNodes (action)

Calls a delegate with all nodes in the graph...

...

A rect that contains all nodes that the bounds could touch.

GraphPointToWorld (x, z, height)

Transform a point in graph space to world space.

IsInsideBounds (point)

True if the point is inside the bounding box of this graph.

IsPointOnNavmesh (position)

True if the point is on a walkable part of the navmesh, as seen from above.

LayerCount

Number of layers in the graph.

Public
Linecast (...)

Returns if there is an obstacle between...

MaxLayers
Public
NearestNodeDistanceSqrLowerBound (position, constraint)

Lower bound on the squared distance from the given point to the closest node in this graph.

OnDrawGizmos (gizmos, drawNodes, redrawScope)

Draw gizmos for the graph.

RandomPointOnSurface (nnConstraint=null, highQuality=true)

A random point on the graph.

Recalculates node connections for all nodes in grid graph.

RecalculateConnectionsInRegion (recalculateRect)

Recalculates node connections for all nodes in a given region of the grid.

RecalculationMode
Public

...

Scan ()

Scan the graph.

SetDimensions (width, depth, nodeSize)

Updates unclampedSize from width, depth and nodeSize values.

SetGridShape (shape)

Changes the grid shape.

Sets up neighbourOffsets with the current settings.

SetWalkability (walkability, rect)

Set walkability for multiple nodes at once.

Snapshot (bounds)

Captures a snapshot of a part of the graph, to allow restoring it later.

StandardDimetricAngle

Commonly used value for isometricAngle.

Public Static Readonly
StandardIsometricAngle

Commonly used value for isometricAngle.

Public Static Readonly

Moves the grid by a number of nodes.

Updates the transform field which transforms graph space to world space.

Width
Public
active

Reference to the AstarPath object in the scene.

Public
aspectRatio

Scaling of the graph along the X axis.

Public
bounds

World bounding box for the graph.

Public
bounds

World bounding box for the graph.

Public
center

Center point of the grid in world space.

Public
collision

Settings on how to check for walkability and height.

Public
cutCorners

If disabled, will not cut corners on obstacles.

Public
depth

Depth (height) of the grid in nodes.

Public
drawGizmos

Enable to draw gizmos in the Unity scene view.

Public
erodeIterations

Number of times to erode the graph.

Public
erosionFirstTag

Tag to start from when using tags for erosion.

Public
erosionTagsPrecedenceMask

Bitmask for which tags can be overwritten by erosion tags.

Public
erosionUseTags

Use tags instead of walkability for erosion.

Public
graphIndex

Index of the graph, used for identification purposes.

Public
guid

Used as an ID of the graph, considered to be unique.

Public
infoScreenOpen

Used in the editor to check if the info screen is open.

Public
initialPenalty

Default penalty to apply to all nodes.

Public
inspectorGridMode

Determines the layout of the grid graph inspector in the Unity Editor.

Public
inspectorHexagonSizeMode

Determines how the size of each hexagon is set in the inspector.

Public
is2D

Get or set if the graph should be in 2D mode.

Public
isScanned

True if the graph has been scanned and contains nodes.

Public
isometricAngle

Angle in degrees to use for the isometric projection.

Public
maxSlope

The max slope in degrees for a node to be walkable.

Public
maxStepHeight

The max y coordinate difference between two nodes to enable a connection.

Public
maxStepUsesSlope

Take the slope into account for maxStepHeight.

Public
name

Name of the graph.

Public
neighbourCosts

Costs to neighbour nodes.

Public Readonly
neighbourOffsets

Index offset to get neighbour nodes.

Public Readonly
neighbourXOffsets

Offsets in the X direction for neighbour nodes.

Public Static Readonly
neighbourZOffsets

Offsets in the Z direction for neighbour nodes.

Public Static Readonly
neighbours

Number of neighbours for each node.

Public
nodeSize

Size of one node in world units.

Public
nodes

All nodes in this graph.

Public
open

Is the graph open in the editor.

Public
persistent

True if the graph will be included when serializing graph data.

Public
rotation

Rotation of the grid in degrees.

Public
rules

Additional rules to use when scanning the grid graph.

Public
showInInspector

True if the graph should be visible in the editor.

Public
showMeshOutline

Show an outline of the grid nodes in the Unity Editor.

Public
showMeshSurface

Show the surface of the graph.

Public
showNodeConnections

Show the connections between the grid nodes in the Unity Editor.

Public
size

Size of the grid.

Public
transform

Determines how the graph transforms graph space to world space.

Public
unclampedSize

Size of the grid.

Public
uniformEdgeCosts

If true, all edge costs will be set to the same value.

Public
width

Width of the grid in nodes.

Public

Private/Protected Members

AllocateNodesJob (size, dependency)

Throws an exception if it is not safe to update internal graph data right now.

ClipLineSegmentToBounds (a, b, outA, outB)

Clips a line segment in graph space to the graph bounds.

Magnitude of the cross product a x b.

Deserializes graph type specific node data.

DeserializeNativeData (ctx, normalsSerialized)
DeserializeNodeSurfaceNormals (ctx, nodes, ignoreForCompatibility)

Destroys all nodes in the graph.

DirtyBounds (bounds)

Notifies the system that changes have been made inside these bounds.

Cleans up any unmanaged data that the graph has.

DrawUnwalkableNodes (gizmos, size, redrawScope)
GetNearestFromGraphSpace (positionGraphSpace)
GetNearestNode (position, x, z, constraint)
HexagonConnectionMask

Mask based on hexagonNeighbourIndices.

Internal Static

Function for cleaning up references.

Called after all deserialization has been done for all graphs.

ScanInternal ([...])

Internal method to scan the graph.

Serializes graph type specific node data.

allNeighbourIndices

Which neighbours are going to be used when neighbours=8.

Internal Static Readonly
axisAlignedNeighbourIndices

Which neighbours are going to be used when neighbours=4.

Internal Static Readonly
exists

True if the graph exists, false if it has been destroyed.

Internal
hexagonNeighbourIndices

Which neighbours are going to be used when neighbours=6.

Internal Static Readonly
lastScannedDepth
Internal
lastScannedWidth
Internal
layerCount

Number of layers.

Internal
newGridNodeDelegate

Delegate which creates and returns a single instance of the node type for this graph.

Protected
nodeData

Internal data for each node.

Protected
nodeDataRef
Internal
useRaycastNormal

Use heigh raycasting normal for max slope calculation.

Protected