A* Pathfinding Project
3.6.6
The A* Pathfinding Project for Unity 3D
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A* Pathfinding Project
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- n -
name :
AstarDebugger.PathTypeDebug
,
OptimizationHandler.DefineDefinition
,
ObjImporter.meshStruct
,
Profile
,
NavGraph
navController :
AIPath
navmeshController :
AIFollow
navmeshHolders :
ConvexMeshNode
navmeshMaterial :
RecastGraphEditor
navmeshRender :
RecastGraphEditor
navmeshRenderer :
RecastGraphEditor
nearestSearchOnlyXZ :
RecastGraph
neighbourCosts :
GridGraph
neighbourDist :
RVOController
,
Agent
,
LightweightRVO
neighbourDistance :
NRVOAgent
,
NRVOController
neighbourDists :
Agent
neighbourOffsets :
GridGraph
neighbours :
NRVOAgent
,
Agent
,
GridGraph
neighbourXOffsets :
GridGraph
neighbourZOffsets :
GridGraph
newNodeSize :
GridGraphEditor
newVelocity :
Agent
next :
LinkedLevelNode
,
PointNode
,
LinkedVoxelSpan
,
VoxelSpan
,
AdvancedSmooth.TurnConstructor
,
RelevantGraphSurface
,
GraphModifier
,
Path
,
Agent
,
ObstacleVertex
nextFreePathID :
AstarPath
nextNodeIndex :
AstarPath
nextRepath :
RVOExampleAgent
nLeft :
LocalAvoidance.VO
nnConstraint :
GraphUpdateObject
,
Path
NoConnection :
LevelGridNode
node :
BinaryHeapM.Tuple
,
GraphHitInfo
,
NNInfo
,
PathNode
,
QuadtreeNodeHolder
,
BBTree.BBTreeBox
nodeCellIndices :
LayerGridGraph
NodeConnection :
AstarColor
nodeCount :
PointGraph
nodeCounts :
GraphMeta
nodeIndex :
GraphNode
nodeIndexPool :
AstarPath
nodeInGridIndex :
LevelGridNode
,
GridNode
nodeLink :
RichSpecial
nodeLookup :
PointGraph
nodePaths :
MultiTargetPath
nodes :
PointGraph
,
LayerGridGraph
,
RVOQuadtree
,
RecastGraph.NavmeshTile
,
RaycastModifier
,
PathHandler
,
SerializeSettings
,
NavMeshGraph
,
GridGraph
,
RichFunnel
nodesEvaluatedRep :
RandomPath
nodeSize :
QuadtreeGraph
,
GridGraph
normal :
AdvancedSmooth.TurnConstructor
,
LocalAvoidance.HalfPlane
normals :
ObjImporter.meshStruct
normalStyle :
AstarUpdateWindow
NotConnected :
Voxelize
nRight :
LocalAvoidance.VO
numberOfItems :
BinaryHeapM
numReceivers :
ThreadControlQueue
nverts :
VoxelContour
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