A* Pathfinding Project  3.6.6
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GridGraphEditor Class Reference

Public Types

enum  GridPivot {
  Center, TopLeft, TopRight, BottomLeft,
  BottomRight
}
 

Public Member Functions

void DrawTextureData (GridGraph.TextureData data, GridGraph graph)
 Draws settings for using a texture as source for a grid.
 
override void OnInspectorGUI (NavGraph target)
 Override to implement graph inspectors.
 
override void OnSceneGUI (NavGraph target)
 Override to implement scene GUI drawing for the graph.
 
UnityEngine.Object ResourcesField (string label, UnityEngine.Object obj, System.Type type)
 Displays an object field for objects which must be in the 'Resources' folder.
 
void SaveReferenceTexture (GridGraph graph)
 
void SnapSizeToNodes (int newWidth, int newDepth, GridGraph graph)
 
- Public Member Functions inherited from GraphEditor
bool AutoScan ()
 Called by editor scripts to rescan the graphs e.g when the user moved a graph.
 
void DrawCollisionEditor (GraphCollision collision)
 Draws the inspector for a GraphCollision class .
 
bool FixLabel (string label, string buttonLabel="Fix", int buttonWidth=40)
 Draws a small help box with a 'Fix' button to the right.
 
void HelpBox (string label)
 Draws a small help box.
 
Object ObjectField (string label, Object obj, System.Type objType, bool allowSceneObjects)
 
Object ObjectField (GUIContent label, Object obj, System.Type objType, bool allowSceneObjects)
 
void OnBaseInspectorGUI (NavGraph target)
 Draws common graph settings.
 
virtual void OnDestroy ()
 
virtual void OnDisable ()
 
virtual void OnDrawGizmos ()
 Override to implement scene Gizmos drawing for the graph editor.
 
virtual void OnEnable ()
 
void Separator ()
 Draws a thin separator line.
 
bool ToggleGroup (string label, bool value)
 Draws a toggle with a bold label to the right.
 
bool ToggleGroup (GUIContent label, bool value)
 Draws a toggle with a bold label to the right.
 

Static Public Member Functions

static GridPivot PivotPointSelector (GridPivot pivot)
 
static Vector3 RoundVector3 (Vector3 v)
 Rounds a vector's components to whole numbers if very close to them.
 
- Static Public Member Functions inherited from GraphEditor
static void DrawWireCube (Vector3 center, Vector3 size)
 Draws a wire cube using handles.
 

Public Attributes

bool isMouseDown = false
 
bool locked = true
 
GridPivot pivot
 
bool showExtra = false
 
bool textureVisible = true
 Should textures be allowed to be used.
 
- Public Attributes inherited from GraphEditor
AstarPathEditor editor
 
- Public Attributes inherited from GraphEditorBase
NavGraph target
 NavGraph this editor is exposing.
 

Static Public Attributes

static readonly string[] ChannelUseNames = new string[4] {"None","Penalty","Height","Walkability and Penalty"}
 

Private Attributes

float newNodeSize
 
Vector3 savedCenter
 
Matrix4x4 savedMatrix
 

Member Enumeration Documentation

enum GridPivot
Enumerator:
Center 
TopLeft 
TopRight 
BottomLeft 
BottomRight 

Member Function Documentation

void DrawTextureData ( GridGraph.TextureData  data,
GridGraph  graph 
)

Draws settings for using a texture as source for a grid.

A* Pro Feature:
This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here
override void OnInspectorGUI ( NavGraph  target)
virtual

Override to implement graph inspectors.

Reimplemented from GraphEditor.

Reimplemented in LayerGridGraphEditor.

override void OnSceneGUI ( NavGraph  target)
virtual

Override to implement scene GUI drawing for the graph.

Reimplemented from GraphEditor.

static GridPivot PivotPointSelector ( GridPivot  pivot)
static
UnityEngine.Object ResourcesField ( string  label,
UnityEngine.Object  obj,
System.Type  type 
)

Displays an object field for objects which must be in the 'Resources' folder.

If the selected object is not in the resources folder, a warning message with a Fix button will be shown

static Vector3 RoundVector3 ( Vector3  v)
static

Rounds a vector's components to whole numbers if very close to them.

void SaveReferenceTexture ( GridGraph  graph)
void SnapSizeToNodes ( int  newWidth,
int  newDepth,
GridGraph  graph 
)

Member Data Documentation

readonly string [] ChannelUseNames = new string[4] {"None","Penalty","Height","Walkability and Penalty"}
static
bool isMouseDown = false
bool locked = true
float newNodeSize
private
GridPivot pivot
Vector3 savedCenter
private
Matrix4x4 savedMatrix
private
bool showExtra = false
bool textureVisible = true

Should textures be allowed to be used.

This can be set to false by inheriting graphs not implemeting that feature


The documentation for this class was generated from the following file: