A* Pathfinding Project
3.6.6
The A* Pathfinding Project for Unity 3D
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- v -
v0 :
TriangleMeshNode
v1 :
TriangleMeshNode
v2 :
TriangleMeshNode
vaLeft :
AdvancedSmooth.MaxTurn
value :
EditorGUILayoutx.FadeArea
values :
MatrixConverter
vaRight :
AdvancedSmooth.MaxTurn
VectorDirection :
VoxelArea
vectorPath :
Path
,
RVOExampleAgent
vectorPaths :
MultiTargetPath
velocity :
LocalAvoidance
,
RichAI
,
AnimationLink.LinkClip
,
NRVOAgent
,
Agent
velocityTarget :
NRVOController
version :
GraphMeta
,
AstarUpdateWindow
VERTEX_BUCKET_COUNT :
Voxelize
VertexIndexMask :
RecastGraph
vertices :
ExtraMesh
,
ObjImporter.meshStruct
verts :
NavmeshAdd
,
VoxelMesh
,
LightweightRVO
,
RecastGraph.NavmeshTile
,
VoxelContour
,
RecastGraph.CapsuleCache
,
TileHandler.TileType
visibleInLayout :
EditorGUILayoutx.FadeArea
vo :
LocalAvoidance.VOLine
vo1 :
LocalAvoidance.VOIntersection
vo2 :
LocalAvoidance.VOIntersection
vos :
LocalAvoidance
,
Simulator.WorkerContext
voxelArea :
Voxelize
voxelOffset :
Voxelize
voxelWalkableClimb :
Voxelize
voxelWalkableHeight :
Voxelize
Generated on Sun Apr 9 2017 22:39:30 for A* Pathfinding Project by
1.8.2